
Matt2VK |
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Here's a list of the gear (and some spells) that I've found that modify skill checks. What have I missed?
Acrobatics
Balance checks (out of combat); Personal Gravitational Redistributor (Tool Kit, Starfinder) +4 circumstance
Athletics
Climbing; Climbing Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Clothing, Athletic, type of Athletics +1 circumstance
Bluff
Clothing, Formal; prevents the -4 penalty at formal events.
Clothing, Party; prevents the -4 penalty at party events.
Computers
Need access to the Computers Interface or a Hacking Kit to use.
Breaking in doors/windows computer controlled; Thieves Tools (Tool Kit, Starfinder) +4 circumstance
Culture
Knowledge, Culture checks; Library Chip & Tier-0 Computer; Standard Action to access; +4 circumstance
Written Languages; Linguists Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Diplomacy
Clothing, Formal; prevents the -4 penalty at formal events.
Clothing, Party; prevents the -4 penalty at party events.
Disguise
Spells, Disguise Self +10 circumstance
Clothing, Formal; prevents the -4 penalty at formal events.
Clothing, Party; prevents the -4 penalty at party events.
Clothing, Uniform, +1 circumstance to disguise for group/organization of uniform.
Engineering
No Tool Kit -2 on all checks but knowledge.
Knowledge, Engineering checks; Library Chip & Tier-0 Computer; Standard Action to access; +4 circumstance
Armor, anything dealing with; Armorcraft Kit, +2 circumstance
Breaking in mechanical doors/windows; Thieves Tools (Tool Kit, Starfinder), counts as Engineering kit for this purpose, +4 circumstance
Explosives, Arming/Disarming; Demolitionist's Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Starship Hull Repair; Starship Repair Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Traps, Arm/Disarm; Engineering Trapsmiths Tool Kit, +4 circumstance, -2 without
Weapons, Repair; Weaponsmithing Kit, +2 circumstance
Intimidate
Life Science
Knowledge, Life Science checks; Library Chip & Tier-0 Computer; Standard Action to access; +4 circumstance
Medicine
Heal HP, requires Med Kit, 1 minute
Treat Disease, requires Med Kit, 10 minutes
Treat Drugs or Poison, Med Kit, standard Action, +4 saving throw bonus.
Mysticism
Knowledge, Mysticism checks; Library Chip & Tier-0 Computer; Standard Action to access; +4 circumstance
Arm/Disarm Traps, Mysticism Trapsmiths Tool Kit, +4 circumstance, -2 without
ID Magic Item, Spell Identify +10 insight; Aura-Translation Kit (Tool Kit, Starfinder) +4 circumstance
Perception
Searching; Broad-Spectrum Scanning Kit (Tool Kit, Starfinder) +4 circumstance
Physical Science
Knowledge, Physical Science checks; Library Chip & Tier-0 Computer; Standard Action to access; +4 circumstance
Piloting
Navigation & Astrogate, Astrogator's Kit (Tool Kit, Starfinder) +4 circumstance
Profession
Clothing, Profession +1 circumstance
Profession Tool Kit; Profession +4 circumstance
Sense Motive
Detect secret Message (out of combat); Mental Interpretation Kit (Tool Kit, Starfinder) +4 circumstance
Sleight of Hand
Stealth
Spell, Invisible +20, +40 if not moving
Sniping; Light-Scattering Sniper's Blind (Tool Kit, Starfinder) +4 circumstance
Survival
Handle Animal/ Raise Animal, Animal Trainer Kit (Tool Kit, Starfinder) +4 circumstance
Living off Land; Survival Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Orienteering; Navigator's Tool Kit, +4 circumstance
Severe Weather, Enduring; Survival Kit (Tool Kit, Xhinti Holdings) +4 circumstance
Ride Creatures; Rider's Kit (tool), +4 circumstance
Weather Prediction; Portable Weather Station (Tool Kit, Xhinti Holdings) +4 circumstance
Clothing, Environmental, Cold/Dust Storms/ Extreme Gravity / Heat / Radiation / Zero-G - All have different effects.
Other
Clothing, Travel; Forced Marches, +1 circumstance to CON checks

The Ragi |

I did a search on AoNSRD, using "Acrobatics" on Gear and Spells.
It's a good idea, but you should either focus on equipment only, or create three lists detailing gear, spells and feats.
SPELLS
Grease: "A creature wearing greased armor or clothing gains a +5 circumstance bonus to Acrobatics checks to escape a grapple";
Flight III: "The target gains a bonus to Acrobatics checks to fly equal to half your caster level".
ARMOR UPGRADES
Deflective Reinforcement: "your armor check penalty is reduced by 2 when you attempt an Acrobatics check to escape";
Slickskin: "Your armor grants you a +2 circumstance bonus to AC against grapple combat maneuvers and a +4 bonus to Acrobatics checks when using the escape task";
Stabilizer Springs: "You gain a +2 circumstance bonus to Acrobatics checks to balance on narrow surfaces".
TECH ITEMS
Electroviscous Cloak: "+2 circumstance bonus to your AC against grapple combat maneuvers and to Acrobatics checks to escape from a grapple or pin".
MAGIC ITEMS
Pact World Serum, Idari Gold: "You gain a +3 insight bonus to Acrobatics and Sense Motive checks";
Serum of Enhancement, Commando: "The creature gains a +2 insight bonus to Acrobatics and Athletics checks, and it gains temporary Hit Points equal to half its level".
OTHER ITEMS
Clothing, Environmental: "zero gravity (+2 circumstance bonus to Acrobatics or Athletics checks to stop movement or climb along handholds in zero-g)";
Frictionless Gel: "you can apply a dose of frictionless gel to your body to grant yourself a +4 circumstance bonus to Acrobatics checks to use the escape task".
AUGMENTS
Nimble Soles augment: "+2 enhancement bonus to Acrobatics checks to fly and tumble. In addition, once per day as a swift action, you can overcharge the rings to increase this bonus to +4 for 1 minute";
Prehensile Tail augment: "You gain a +1 insight bonus to Acrobatics checks and to Athletics checks to climb".