Counteract check modifier of a healing potion / elixir of life?


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The final boss in PFS2E scenario #1-11 has an ability that makes it so that any effect that uses magic to heal the afflicted creature fails unless the character or item succeeds at a DC 18 counteract check.

If you feed a healing potion or elixir of life to a creature affected by this ability, what modifier does the counteract check use?


Alex319 wrote:

The final boss in PFS2E scenario #1-11 has an ability that makes it so that any effect that uses magic to heal the afflicted creature fails unless the character or item succeeds at a DC 18 counteract check.

If you feed a healing potion or elixir of life to a creature affected by this ability, what modifier does the counteract check use?

Alchemical items aren't magical, so the elixir works 100%

The potion I cannot help you with without purchasing the scenario :P

Potentially it is the craft check of the person who made the item vs the counteract DC.

Personally I would just flip it, we know DCs are 10+modifier, so have a +8 roll against the item DC because that is how counteract is meant to work vs items. But I get that PFS is not as free as that.

Shadow Lodge Contributor

I'd recommend asking this question on the PFS GM boards: Link

Other GMs, and often the scenario authors and PFS Developers themselves are active there and can help answer questions like these for scenarios!
(I'm also going to flag this for being moved to the PFS forum instead of the rules forum)


My guess in this case would be the Potion's Level as the "relevant Modifier" called for in the counteract check.

So if you were using a Lesser Healing Potion you would have a +3 modifier to your check. I can't find any other modifier that would make sense.

+1 to Elixers not being "magic" however.

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