COM: Entropic strike "can" use "any" properties of weapon


Rules Questions


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A vanguard's entropic strike can be delivered with another melee weapon or shield. As part of that, you can add properties from that weapon to the strike.

Rules text from COM wrote:
Additionally, you can apply any weapon special property, critical hit effect, or weapon fusion the melee weapon or shield has to your entropic strike as long as the effect can be applied to a one-handed advanced melee weapon that deals acid or bludgeoning damage, doesn’t use additional ammunition or charges, and doesn’t require information beyond that specified for your entropic strike to function. If the weapon special property, critical hit effect, or weapon fusion requires information provided for your weapon (such as the amount of a bleed critical hit effect), use the value for the weapon you are gaining the effect from.

The wording here is "can" and "any". RAW, it appears you can select any one (or more) of the properties of a weapon without applying others. So, you could deliver the entropic strike via, say, a standard taclash and apply its disarm and reach properties but not its nonlethal property.

This can get ugly if you ignore some properties like nonlethal, unwieldy, etc. Would you handle this RAW or rule that if you choose one or more properties of a weapon, you must apply all?


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It’s not ugly because things like unwieldy are paid for by the damage you’re not getting. Nonlethal isn’t a big deal.

Sovereign Court

That's probably it yeah.


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Yeah, the unwieldy doshko is doing 1d12 damage. If for some reason you used the doshko with an entropic strike, it does 1d4 damage. I don't feel bad about ignoring unwieldy then.

In order for it to be unreasonable, you'd have to find a weapon where the negative special property was "paying" for a positive special property, and not damage. It might exist, but I can't think of it offhand.


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dracomicron wrote:

Yeah, the unwieldy doshko is doing 1d12 damage. If for some reason you used the doshko with an entropic strike, it does 1d4 damage. I don't feel bad about ignoring unwieldy then.

In order for it to be unreasonable, you'd have to find a weapon where the negative special property was "paying" for a positive special property, and not damage. It might exist, but I can't think of it offhand.

Yeah, after playing with the numbers and such, it seems like it isn't much of a problem after L5 or so (and that mostly due to EAC) and then only with, say, a taclash where you get 1 great property and 2 decent-ish ones.

After that, EAC compared with higher damage seems to break the way of using a weapon instead of piggybacking with ES.

Thanks for the thoughts!

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