Ranger Snares and Snare Specialst


Rules Discussion


Just a quick question about the Snare Specialist class feat that I didn't see an answer to.

"Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to Craft, you can Craft them with
3 Interact actions. The number of snares increases to six if you have master proficiency in Crafting and eight if you have legendary proficiency in Crafting. Snares prepared in this way don’t cost you any resources to Craft."

Since snares dont list a weight, do these prepared snares have bulk the Ranger has to worry about lugging around?

To me it seems more than a bit silly to just have a Ranger have multiple prepared Hail of Arrows snares (which lists "hundreds upon hundreds" of arrows) walk around with all of that just somehow magically prepared.

Was this just an oversight or am I missing something?


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Your Snare Kit is amazing!!

While I wish that were pure humor, it's kinda how it plays out in order to makes Snares functional, much like setting one up in 6 seconds (while under duress) is necessary given the duration of combats.
So yes, you have 100s of arrows in your kit, except when you don't because you might have "an unbelievable arsenal of blades"...many times over.
All pulled out of a kit (and perhaps your environs?) each day.
Then Snares exist in a wibbly-wobbly quantum state until positioned, all purely so we can finally get trap-setting PCs.

I'm not even sure what "prepared" means in the context of its existence. As a game mechanic it's simple re: using later, but what does it mean for Bulk before that? Would another trap genius be able to grab it off my backpack and deploy it? (I mean at all, not just by grabbing it before using 3 actions to set it up.)
Is gizmo magic-not-magic implied?

Hmm...it is kinda like quantum mechanics in that the formula works in gameplay, but the concepts behind the numbers are nebulous and disputable.


Castilliano wrote:

Your Snare Kit is amazing!!

While I wish that were pure humor, it's kinda how it plays out in order to makes Snares functional, much like setting one up in 6 seconds (while under duress) is necessary given the duration of combats.
So yes, you have 100s of arrows in your kit, except when you don't because you might have "an unbelievable arsenal of blades"...many times over.
All pulled out of a kit (and perhaps your environs?) each day.
Then Snares exist in a wibbly-wobbly quantum state until positioned, all purely so we can finally get trap-setting PCs.

I'm not even sure what "prepared" means in the context of its existence. As a game mechanic it's simple re: using later, but what does it mean for Bulk before that? Would another trap genius be able to grab it off my backpack and deploy it? (I mean at all, not just by grabbing it before using 3 actions to set it up.)
Is gizmo magic-not-magic implied?

Hmm...it is kinda like quantum mechanics in that the formula works in gameplay, but the concepts behind the numbers are nebulous and disputable.

THANK YOU. I thought I was the only one who found Schrodinger's Snare Kit hard to wrap my brain around. And don't forget that you don't actually spend the resources until you actually make the Snare, which you almost certainly do while in the field. There's no need to purchase the resources ahead of time, you just retroactively spend what you need.

I'm actually like retroactive planning as a mechanic, but I wish it were spelled out a little clearer.

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