rkotitan
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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
So I'm working on a conversion of Tyrant's Grasp to 2E. I've gotten about halfway through book 2 and... its been a learning experience. I've been enjoying the process so far but today I hit a creature with a whole bunch of spells that don't exist in 2E. Guess minor spoilers for TG if you are playing through it.
My Conversion So Far:
GUECUBU CREATURE 8
CE, MEDIUM, EARTH, UNDEAD
Perception +16; darkvision, tremorsense 60 ft
Skills Acrobatics+18, Athletics +20, Nature+16, Stealth +19
Str +7, Dex +6, Con +4, Int +3, Wis +6, Cha +7
AC 27; Fort +16, Ref +13, Will +19
HP 125, negative healing, fast healing 5; Immunities electricity, death effects, disease, mental, paralyzed, poison, unconscious; Resistances all physical 10 (except bludgeoning), cold 10
Broken Ground (aura, earth): A Guecubu causes the ground to ripple and distort within 30 ft of its location. All creatures treat this area as difficult terrain. Guecubu are immune to this effect.
Speed 25 feet, burrow 15 ft., earth glide
[one-action] Melee bite +20, Damage 2d8+10 piercing plus misfortune
Misfortune (curse, luck, necromancy) A creature damaged by the Guecubu’s bite must succeed at a Will save DC 23. On a failure the creature is enfeebled and clumsy 2. If the creature is already afflicted by this curse then they receive Stunned 2 for one round.
Primal Sorcerer Spellcasting DC 23, attack +15; 4th: Shape Stone (at will),
CE, MEDIUM, EARTH, UNDEAD
Perception +16; darkvision, tremorsense 60 ft
Skills Acrobatics+18, Athletics +20, Nature+16, Stealth +19
Str +7, Dex +6, Con +4, Int +3, Wis +6, Cha +7
AC 27; Fort +16, Ref +13, Will +19
HP 125, negative healing, fast healing 5; Immunities electricity, death effects, disease, mental, paralyzed, poison, unconscious; Resistances all physical 10 (except bludgeoning), cold 10
Broken Ground (aura, earth): A Guecubu causes the ground to ripple and distort within 30 ft of its location. All creatures treat this area as difficult terrain. Guecubu are immune to this effect.
Speed 25 feet, burrow 15 ft., earth glide
[one-action] Melee bite +20, Damage 2d8+10 piercing plus misfortune
Misfortune (curse, luck, necromancy) A creature damaged by the Guecubu’s bite must succeed at a Will save DC 23. On a failure the creature is enfeebled and clumsy 2. If the creature is already afflicted by this curse then they receive Stunned 2 for one round.
Primal Sorcerer Spellcasting DC 23, attack +15; 4th: Shape Stone (at will),
Should I just come up with some other spells to replace the ones that don't exist? I've considered just making the creature a skeletal hulk c7 and advancing it but I wanted to do a faithful conversion.
I would appreciate any input.