| TheGoofyGE3K |
So in the Lost Omens Character guide, we get the Ancient Elves. They get to multiclass at level one! I've been looking at a Wizard MC into Alchemist, though im curious aa to what everyone else has, and if there's a better combination, especially for an ancient character who has learned a lot in theory, though has little practice
Themetricsystem
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I'm not sure if this is the most mechanically powerful creation exactly but I LOVE the flavor of it.
Ancient Elf Liberator Champion MCA Fire Elemental Sorcerer of Sarenrae:
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Audrara
Elf champion 1
Common, CG, Medium, Elf, Humanoid
Perception +4; low-light vision
Languages Common, Draconic, Elven
Skills Athletics +6, Diplomacy +5, Intimidation +5, Medicine +4, Nature +4, Religion +4, Sarenrae Lore +4, Undead Lore +4
Str 16 (+3), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Items scale mail, steel shield, champion's adventuring kit
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AC 18 (20 with shield raised); Fort +5; Ref +5; Will +6
HP 16 Focus Points 2 Hero Points 1
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Speed 30 feet
Melee [1] dagger +6 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Melee [1] scimitar +6 (forceful, sweep), Damage 1d6+3 slashing
Melee [1] shield bash +6 (attached), Damage 1d4+3 bludgeoning
Ranged [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Ranged [1] javelin +5 (thrown 30 ft.), Damage 1d6+3 piercing
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Primal Sorcerer Spellcasting DC 12, attack +3; Cantrips, detect magic, electric arc
Primal Wildborn Magic DC 12, attack +3; Cantrips, produce flame
Feats Deity's Domain, Shield Block, Sorcerer Dedication, Student Of The Canon, Wildborn Magic
Other Abilities champions's code, liberating step
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Audrara
Elf champion 1
Common, CG, Medium, Elf, Humanoid
Perception +4; low-light vision
Languages Common, Draconic, Elven
Skills Athletics +6, Diplomacy +5, Intimidation +5, Medicine +4, Nature +4, Religion +4, Sarenrae Lore +4, Undead Lore +4
Str 16 (+3), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Items scale mail, steel shield, champion's adventuring kit
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AC 18 (20 with shield raised); Fort +5; Ref +5; Will +6
HP 16 Focus Points 2 Hero Points 1
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Speed 30 feet
Melee [1] dagger +6 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Melee [1] scimitar +6 (forceful, sweep), Damage 1d6+3 slashing
Melee [1] shield bash +6 (attached), Damage 1d4+3 bludgeoning
Ranged [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Ranged [1] javelin +5 (thrown 30 ft.), Damage 1d6+3 piercing
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Primal Sorcerer Spellcasting DC 12, attack +3; Cantrips, detect magic, electric arc
Primal Wildborn Magic DC 12, attack +3; Cantrips, produce flame
Feats Deity's Domain, Shield Block, Sorcerer Dedication, Student Of The Canon, Wildborn Magic
Other Abilities champions's code, liberating step