| logsig |
What is the effect to the rune, raw materials, etc.. if you fail or critical failure the transfer a rune?
Ie.. if we try to transfer +1 rune from one weapon to another weapon but failed the craft check... Do I lose the rune?
General crafting check effects apply - so you can retry the transfer, paying the transfer cost and time again (plus an extra cost penalty if it was a crit fail).
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.
| logsig |
| 1 person marked this as a favorite. |
How do you ruin 10% of a rune?
Hey, nobody's perfect. That's why they make those little bottles of touchup paint - gently apply with a soft-tip brush, you'll never know it happened.
| albadeon |
On a failure you just failed to transfer it.
On a crit failure you failed to transfer it and lost 10% of the cost of transfer. Said cost is always 10% of the full rune price (so by crit failing you effectively lost 1% of the full price of the rune.) The only exception is transfer from a rune stone, which is free, so in that case the crit failure result is effectively identical to the failure result.
In no case do you lose the rune, it stays on the original weapon or rune stone until the transfer was successfully completed.
| albadeon |
How do you ruin 10% of a rune?
Well, you ruined 10% of the paint or etching acid, or broke one of the 10 magicky chisels. You know, the rp explanation we use to explain the simplifications that rules sometimes require...