Is there a way to gain access to non-ancestry uncommon weapons?


Rules Discussion


For example, Kukris, Glaives, Temple Sword. They're all Uncommon, but without an Ancestry trait. Is there a way a character can get access to them?

There's some notion of cultural uncommonness, but I don't see anywhere a guide to which cultures gain access to what?


The Glaive and the Kukri at least are common for gnomes.
I guess one could assume that the Katana is common in Tian Xia.


Temple Sword: Monastic Weaponry feat, Monk 1.
Glaive: no, that's common.

Many non-ancestry uncommon weapons appear to be Eastern so people in Tian Xia might treat some of the weapons as common (and our common weapons as Uncommon). Sounds like *shudder* GM has to make calls there. (*has to*. Not *gets to*.) But that's the big other culture beyond the Inner Sea.


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I'd rule it that the "unconventional weapon" feat (human ancestry) would give you proficiency with any one uncommon weapon (depending on your proficiencies of course; e.g. you only gain access to an advanced uncommon weapon if your are proficient with all martial weapons)


Turgan wrote:
I'd rule it that the "unconventional weapon" feat (human ancestry) would give you proficiency with any one uncommon weapon (depending on your proficiencies of course; e.g. you only gain access to an advanced uncommon weapon if your are proficient with all martial weapons)

I totally agree with this. If the weapon is uncommon and not available to you regularly, I'd say it qualified for "is common in another culture" (e.g. not yours, but it has to be from somewhere...). Note that this would break down if they introduce firearms as uncommon weapons, as I think those are generally uncommon everywhere (though more common in Alkenstar).


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Pathfinder Adventure Path Subscriber

Ask your GM and have a good reason for wanting it? If it is a part of a back story and you are ready to not find many of them in play, I would be happy to allow a character to use an uncommon weapon from the get-go, even without investing a feat in it.


Unicore wrote:
Ask your GM and have a good reason for wanting it? If it is a part of a back story and you are ready to not find many of them in play, I would be happy to allow a character to use an uncommon weapon from the get-go, even without investing a feat in it.

If only I had a GM to ask... :D Nah, question is PFS focused.

Currently I'm the GM so I do whatever I want too. :)

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