
Ravingdork |

I'm trying to make a GM cheat sheet on which to list PC stats for things like secret rolls.
I was hoping you guys might help me brainstorm a list of useful stats to include, as well as a list of all the secret rolls in the game.

![]() |
1 person marked this as a favorite. |

I was working on this recently because I was making a combination of initiative/secret check cards, that you can turn into a stack to run a combat with. The stuff I put on was:
* Character name
* Perception, and TEML boxes, because that can matter for detecting some traps/hazards
* Saving throws with TEML boxes, although I might cut those TEML boxes later because they don't seem to be important for which saves you can attempt. I might put in a way to mark "treat success as crit" abilities though.
* The usual set of Recall Knowledge candidates: Arcana, Nature, Religion, Occultism, Society, along with TEML boxes in case a check is Expert+ only.
* Stealth, mainly for rogues using it for initiative
* Diplomacy, for Gather Info checks in scenarios with critfail effects
Cut for space, because I don't think they come up often and I don't think I often need to hide the fact that I'm making one of these secret checks:
* Survival
* Crafting (identify alchemy)
* Deception (does he believe your lies)
* Medicine (cause of death)