Shove ?


Rules Discussion


You push an opponent away from you. Attempt an Athletics check against your opponent’s Fortitude DC.

Critical Success You push your opponent up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.

Success You push your opponent back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.

Critical Failure You lose your balance, fall, and land prone.

So - my question is ...
" You can Stride after it, but you must move the same distance and in the same direction. "

Is this part of the shove action, or a separate action?


1 person marked this as a favorite.

It's part of the Shove. You don't need special permission to use your next, independent action to Stride to wherever.


That's what I thought, but one of my players was saying you needed to take a separate Stride action. Thanks.

Grand Archive

What about when you get a shove result from a Weapon Critical Specialization. You weren't planning on it happening, like when you did a Shove maneuver...


Morton Mazon wrote:

What about when you get a shove result from a Weapon Critical Specialization. You weren't planning on it happening, like when you did a Shove maneuver...

Do you mean from a Club/Polearm/Shield weapon crit? None of them are the Shove action so nothing about shoves applies to them.

crit effects wrote:

Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.

Polearm: The target is moved 5 feet in a direction of your choice. This is forced movement.

Shield: You knock the target back from you 5 feet. This is forced movement.

Grand Archive

Club: a light mace is a finesse weapon. So when my Rogue gets the 5th level class ability Weapon Tricks, he can crit with it and get Shove.

Which is apparently not the same Shove as the combat maneuver, despite actually using the same name. Thanks, Paizo!


1 person marked this as a favorite.
Morton Mazon wrote:

Club: a light mace is a finesse weapon. So when my Rogue gets the 5th level class ability Weapon Tricks, he can crit with it and get Shove.

Which is apparently not the same Shove as the combat maneuver, despite actually using the same name. Thanks, Paizo!

Weapon tricks never mentions the word shove, neither does the Club weapon crit specialization group. The Shove trait on a light mace has nothing to do with crits or the club crit specialization.

Weapon tricks wrote:
You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons, as well as the rapier, sap, shortbow, and shortsword. When you critically succeed at an attack roll against a fiat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you’re wielding.

Light mace has the Shove trait, which means

Shove Trait wrote:
You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Seems pretty clear

Grand Archive

If you will read the Critical Specialization Effects (starting lower down on page 283), you will see the entry for:

Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement (page 475).

Hmmm, not called Shove as a crit effect though it produces the same forced movement. Alas! my faulty memory.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Shove ? All Messageboards

Want to post a reply? Sign in.