Movement in Combat Encounters


Rules Discussion

Shadow Lodge

I'm not too sure what to make out of movement in 2E. In a round, your average character can move 20ft, 40ft, or 60ft depending upon the amount of effort (actions) they use. This is pretty much a walking stride as it says on the tin. What are the reasons we don't have a run, sprint or dash action in the core rules?


What is the benefit of adding new actions to represent sprinting or running if they are mechanically the same as striding x2 or x3? I think its pretty obvious that the mechanic of striding twice does equal dashing narratively


Well, I can see them introducing a Run activity (2 actions) that lets you stride three times. Depending on your base land speed that's 80 - 120 feet in 6 seconds if you use the third action to stride as well.

Basically the Run Feat from first edition, as a general feat in second to unlock the Run activity (like Sudden Charge for Fighters and Barbarians).


If you stride three times per round as a typical unencumbered human, you move 75ft in 6 seconds.
That's a speed that makes sense when hustling in a combat. For a short sprint you could probably double that, in ideal conditions, so I wouldn't oppose a rule allowing that with some drawbacks (you provoke, and get some penalties if you attack that round) and a feat to ease those drawbacks.
But in general, I think we are fine.

Shadow Lodge

Malk_Content wrote:
What is the benefit of adding new actions to represent sprinting or running if they are mechanically the same as striding x2 or x3? I think its pretty obvious that the mechanic of striding twice does equal dashing narratively

Not too sure how this thread finished up in rules but heh.

For myself, I see the guy striding at 60ft in 6 seconds (using up to three different possible directions) as different both narratively and tactically to a guy fleeing in terror in a single direction - but still at 60ft per 6 seconds. I don't think the rules are effectively differentiating between these two situations.

For example, a triple action of "sprint" should almost double the movement, but deny the sprinter from using reactions for the rest of the round. I'd even go as far to say, it should give a bonus to your armor class versus ranged attacks. Link it to an athletics check even, with critical success giving you further distance, critical failure resulting in falling prone. This would reflect the difference between this and striding three times.

A double action of "dash" makes sense tactically when rushing from cover to cover - providing that same armor class bonus versus ranged attacks. Again, link it to an athletics check if needed.

The thing is, the designers deliberately omitted these actions. I'm just curious if it was anything beyond simplifying (or from my perspective oversimplifying).

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