Magic Trick looks fun, and I hope to see it in PF2e


Rules Discussion


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I know Magic Trick is probably something that slipped by a lot of peoples' notice, as it's something that was released near the end of PF1e's lifespan and while PF2e's release was right around the corner. In fact, I hadn't even bothered to read about it until today, in spite of the fact that I was pretty interested myself!

And honestly? This feat looks really, really fun. Being able to alter and customize spells like this is unique and really interesting. The unique ways you can use the various spells is honestly something I haven't seen before, even with Metamagic feats. I especially love how it lets you alter the properties of Fireball, but more noticeably breathes new life into relatively mundane spells that probably don't see a lot of use.

I for one would really, really like to see a feat like this pop up in PF2e. Maybe as an archetype feat, maybe as a new class feat for casters, maybe even as a general feat of some kind. All I know is that the idea of being able to mold and transform your spells and use them in innovative ways is a really cool idea, and I'd love it if Paizo could mix this into the simplicity they've brought with PF2e.

I mean, I know I love the idea of focusing all the raw power of an AoE spell on a single enemy, just because you want to mercilessly overkill them that badly.

I could see a few ways to make Magic Trick a very unique and versatile feat, or maybe even a series of feats or hell, a full on archetype involving the manipulation of bog-standard spells. What about you guys?

The Exchange

It is an awesome feat. Fun and functional. Having just started a pf1 campaign I’m sure it’s something I will suggest to players as we level.


GeneticDrift wrote:
It is an awesome feat. Fun and functional. Having just started a pf1 campaign I’m sure it’s something I will suggest to players as we level.

Probably the one issue I see is that some of the tricks aren't especially intuitive in their feat requirements. But then I realize that that's probably the intention. Rather than being something strictly for casters, it's a feat that partial casters can also pick up and make use of.

For example, I know that my Aasimar Deep Walker Ranger specializing in archery would get a lot of mileage out of "Pin Sunlight".... if he were a standard Aasimar and not a Plumekith. But being able to see invisible enemies is hardly the worst option out there.

A lot of the other tricks seem almost tailor made for use by Rogue/Arcane Trickster, Magus, Paladin, Alchemist and so on. Which you know is really, really cool since it makes casting more versatile for non-9th level casters.

Metamagic isn't nearly as versatile in PF2e (due to lack of options and how feats work), so I'd love to see ways you could change how spells function in some way. I mean really, imagine delivering the full brunt of a "Cone of Cold" on a single person by way of a touch spell. That would be amazing and brutal.

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