| Malkyn |
Planning on running an open table Fall of Plaguestone game at my local game shop to let people try the system. Was making an Alchemist when I ran into some oddities. Feel free to link me to other threads where these have already been answered.
1. I found that the Alchemist kit does not line up with the breakdown of items. Has there been an official correction on the matter? Pretty sure otherwise the Alchemist I made for people to use is going to be permanently over-Bulked (though I'm planning to compensate for that by making the excess into a bag). Alternatively, are the kits supposed to be under-Bulked as a result of good packaging or something? I know the PF1 kits were similarly wonky in terms of not matching up to their breakdown.
2. Does the Basic Crafter's Book give an Alchemist the level 1 alchemical items in that chapter? The book says "any common item in this chapter". Literally two pages later it lists some of the more common level 1 alchemical items, and the distinction seems to be an odd case of stepping on the alchemist's toes. It either grants the level 1 alchemical items mentioned there, or it's basically worthless to alchemists because there are no level 0 alchemical items that I noticed.
3. Where do I find the pre-gen character stat-blocks? I'd been planning on making a character for each class for people to pick up, but it'll save me a lot of trouble if I can just crib the pre-gens.
| Joana |
1. It has been mentioned as being an error (in a Twitch stream somewhere, I believe), but there has been no official errata yet that I am aware of.
2. That looks like an error. Either they decided not to make any alchemical items level 0 and forgot to update the footnote, or they should have listed some as level 0 in chapter 11. Pending errata, I would interpret it as "Formulas for items in this chapter can be purchased collectively in a basic crafter's book," with "this chapter" referring to chapter 6 and including the alchemical items on p. 292. But you'd have to ask your GM.