| Zapp |
Okay then, so what do the rules assume?
I understand that the rules doesn't tell me whether to place an item now or in the next room, only that over the course of one level X items should be placed. Okay.
But where do I find easy-to-use random tables to determine the question "WHICH item of level X to award?"
Or do the rules assume every item of a given level is (more or less) interchangable with every other item?
Aren't there items of varying frequencies?
For instance, looking at the table of 5th level permanent items (page 537). Am I supposed to think cold-iron armor and silver armor are just as common or rare as +1 armor?
I realize there are U's and R's sprinkled across the tables, but as I understand it, that sort of rarity represents something else: uncommons and rares aren't part of the game unless the GM wants them to.
Is every "common" item equally common?
What I am wondering is instead: where can I find information that might say "only 2% of all level 5 items are cold iron armor, while 5% are regular +1 armor".
And where can I find Pathfinder 2 specific tables for randomizing specific weapons and armors? (If the adventurers find a suit of cold iron armor, is it scale mail or plate mail?)
I am aware Donjon and other internet sites feature automated scripts to generate Pathfinder and D&D random treasure, but I would prefer recommendations with no hidden information.
In other words, sure I can use Donjon. But I would like it better if I would see the underlying frequency tables. Are there any official PF2 frequency tables and where can I find them?
| The Gleeful Grognard |
| 1 person marked this as a favorite. |
There aren't random tables yet (waste of space in the CRB anyway). There are however tables of expected loot value/types for every level
As for common, uncommon, rare and unique. They occupy the same positions as their levels. uncommon, rare and unique being almost entirely up to the GM to decent to distribute or not but not being considered any different than what their level labels them as.
So if you need guidelines you could use the following
- Uncommmon = gm restricted but some features can gain access to them
- Rare = less of them than the uncommon, probably don't want a whole party filled with them or shops with multiples for sale.
- Unique = only one of them in the world
As the book says
"it is best to give out uncommon items as a reward fairly regularly but introduce rare items only occasionally"