Can you maintain a grappled / pinned condition without beating KAC +8 / +13?


Rules Questions


So when you grapple an opponent, "the grappled or pinned condition lasts until the end of your next turn, unless you renew it on your next turn with another grapple combat maneuver." (You can also end/reverse the grapple on your turn, but that's not what this question is about)

I have 2 questions about this:

1) Do you have to succesfully roll against a KAC +8 to renew the grapple, or simply spend your action renewing?

2) Assume you pin an enemy by beating their KAC+13 in a grapple check. Their KAC is now 20. Next round, you roll a 28 on your grapple check. This is enough to maintain the grapple but not the pin. Would they go from pinned to grappled, or would they stay pinned?


You're using the Grapple Combat Maneuver to maintain it.

The Grapple Combat Maneuver requires that roll.

Ergo, yes.

As to whether pinned converts to grappled, I would say yes - the condition expires without your roll.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, you definitely need to keep rolling, though the conditions do lower the target's AC, and make maintaining a bit easier than initiating.


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HammerJack wrote:
Yes, you definitely need to keep rolling, though the conditions do lower the target's AC, and make maintaining a bit easier than initiating.

Which I could see getting real fun for a Vanguard with a Throttle weapon when the Character Operations Manual comes out.


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Nerdy Canuck wrote:
HammerJack wrote:
Yes, you definitely need to keep rolling, though the conditions do lower the target's AC, and make maintaining a bit easier than initiating.
Which I could see getting real fun for a Vanguard with a Throttle weapon when the Character Operations Manual comes out.

Honestly, I think an Operative Skittermander would do amazing things with a throttle weapon.

+2 from the race, +2 from the throttle bonus, +Dex since its an operative weapon, +4 from the improved grapple feat, and a lvl 6 operative could easily be making a grapple check at +16. Assuming you succesfully make them flatfooted with trick attack, the grapple succeeds on a 10 against most medium CR 6 enemies, and pins on a 15. Once they're grappled, you can renew with an 8 and pin with a 13.

When you add in the fact that there are no size modifiers to grapple checks, I think I can see why they banned the garotte in society play.

Once they're pinned, you would renew that pin on an 11. Considering the extreme severity of the pinned condition, that seems pretty fair. Throw in knee shot and you can possibly make them prone, at which point you maintain the pin on a 7.

Even if you were to optimize a little less, like by playing a race without the +2 to grapple, you still have a high enough success rate that grappling becomes a viable, if risky, way to build your character


BastionofthePants wrote:
Throw in knee shot and you can possibly make them prone, at which point you maintain the pin on a 7.

Knee shot with a garrote is an interesting visual.


BastionofthePants wrote:


Honestly, I think an Operative Skittermander would do amazing things with a throttle weapon.

+2 from the race, +2 from the throttle bonus, +Dex since its an operative weapon, +4 from the improved grapple feat, and a lvl 6 operative could easily be making a grapple check at +16. Assuming you succesfully make them flatfooted with trick attack, the grapple succeeds on a 10 against most medium CR 6 enemies, and pins on a 15. Once they're grappled, you can renew with an 8 and pin with a 13.

When you add in the fact that there are no size modifiers to grapple checks, I think I can see why they banned the garotte in society play.

Once they're pinned, you would renew that pin on an 11. Considering the extreme severity of the pinned condition, that seems pretty fair. Throw in knee shot and you can possibly make them prone, at which point you maintain the pin on a 7.

Even if you were to optimize a little less, like by playing a race without the +2 to grapple, you still have a high enough success rate that grappling becomes a viable, if risky, way to build your character

Although, you can't make a grapple check as part of a trick attack. If I'm not mistaken. You can still make them flat footed and have somebody else make the grapple


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you are using a weapon with the throttle property, you can grapple as part of a trick attack. Otherwise, you cannot.


Correct me if I am wrong, but doesn't the target of your grapple take the penalties from the grappled/pinned condition to their AC for your next grapple check?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No, that is correct, and does make the follow-up attempts slightly easier.


Question -

To break a grapple / pinned it says to make a attack roll or acrobatics check.

Acrobatics check is clear but confused on attack roll.

What type of attack roll can you make with what modifiers?

Does the grappler suffer the grappled condition too (vs others in combat)?

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