Advice for Beguiler Magical Damage


Advice and Rules Questions


Hey all, I have a PC who is wanting to run the following class.

https://drive.google.com/file/d/0B6bKY5cuGjh9VFA1OF8xVmtqWjA/edit

He has selected the order of the arcane hand and the theurgic brigand, he is playing a kitsune.

He has largely disregarded the melee abilities the class offers, but is concerned with how he can be an effective combatant. The class has a lot of disruption abilities, but it heavily focuses on illusions and enchantments, the two most easily hosed types of magic.

What would be a decent way to ensure it can be an effective combatant should his first two lines of offense fail? I am open to any materials, even third party materials, especially I am willing to add thematically appropriate spells to the spell list. I am already thinking the phantasmal killer spells would make a good deal of sense.

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