New Spell Balance thoughts: Tech Shield


Rules Questions


Casting the spell is identical to Ward Shield. Same casting time, target, duration, etc

Spell Level 5: Based on the observed pattern protection from evil lvl 1, protection from technology level 2. Circle of protection evil level 3, circle of protection technology level 4. Antimagic Field 6, antitech field 7. So Ward Shield 4, Tech Shield 5.

Benefit 1: The shield grants it's bonus to AC against attacks from technology sources (e.g. laser rifles and the like)

Balance Note 1: Not apples to apples. Ward Shield grants SR 10 + CL vs similar things like magic rays. To my knowledge, there is no Technology Resistance (TR) to work similarly. On the other hand the SR mechanic doesn't have a lot of modifiers and is usually just 1d20 + CL (and spell penetration if you've got it), whereas attack roles have all kinds of modifiers that can be added.

Balance Note 2: The campaign this will be in uses the feat tax rules, which means that someone with Shield Focus will gain an additional +4 against ranged attacks and with this spell that bonus would apply here.

Benefit 2: +5 bonus to reflex saves against technology sources requiring a reflex save (like bombs).

Balance Note: This looks apples to apples to me

Purpose of Thread: I'm playing Iron Gods, but am still pretty low level. Before I approach my GM with this new spell to research, I would love to get feedback from the greater community to help iron out problems I didn't foresee.

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