Starfinder CRB p. 143-144 wrote: Identify Magic Item
As part of the action to cast detect magic, you can use Mysticism
to identify the properties and command words of magic items.
The DC of this check is equal to 15 + 1-1/2 × the item level. You can
usually attempt a Mysticism check to identify a magic item only
once per 24-hour period; further attempts within that period fail.
However, casting an identify spell allows you to attempt a second
check in the same 24-hour period and grants you a +10 insight
bonus to the check. If you have the time, you can take 20 to
attempt another check to identify a magic item in the same 24-
hour period, but only if you can perform research, such as with
access to an information network or downloaded data set.
What are practical ways of identifying magic items if you aren't a spellcaster?
(Also, would the last line mean that you can Take 20 if you have a Mysticism Library Chip?)
Spell amp with Detect Magic is probably the only option.
Nerdy Canuck wrote: Spell amp with Detect Magic is probably the only option. Spell Amps don’t work if it’s a personal spell or divination, so this is a double no.
Get a device that functions as detect magic, but only for examining items.
There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xenocrat wrote: There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic. That's a really good idea!
Xenocrat wrote: There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic. Which book is it in?
The Artificer wrote: Xenocrat wrote: There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic. Which book is it in? Armory tool kit options.
Xenocrat wrote: There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic. That'd be a good houserule, but wouldn't help me in SFS.
Ascalaphus wrote: Xenocrat wrote: There’s an aura translation kit that gives bonuses to identify magic items, make it a required item for nonspellcasters using Mysticism on items to check for magic. That'd be a good houserule, but wouldn't help me in SFS. Spellthrower fusion, Arcanamirium Sage archetype, Technomanctic Dabbler and Connection Inkling seem the only PFS options.
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