| wkover |
I played my first game of post-Core OP last night. It was fun (5 players), though we lost.
We had about an hour left before the organizer had to leave, so I suggested - to squeeze in another game - that we play the short version of the same scenario (i.e., using the smaller version of each location). I was surprised to learn that this isn't allowed, however. Sure enough, this is the rule from the new Guide:
The default challenge mode for PACS scenarios is Normal mode, but if all players agree, you may play in Heroic or Legendary mode as defined here...
In other words, playing "below" Normal isn't legal in OP.
I was mostly surprised because of this blog, which recognizes that different groups want different levels of challenge and have different amounts of time available to play.
Anyway, I get that OP has to have standardized play. I was just hoping for a bit more flexibility, I guess - as long as all players agree. Is there any chance a "short" version of the game might be allowed in future OP?
| Keith Richmond Lone Shark Games |
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Being flexible in Organized Play is still a very new experience, so we're seeing how things play with Heroic and Legendary, and with the new rules in general for a bit first.
I'd like to someday offer options for Fast (probably the one I listed in the rulebook - "combine small locations and an hourglass of 12 blessings plus 2 additional blessings per character.") and Easy (more blessings, some other benefit such as reducing damage or # by 1), but it won't be right away and might never happen.
Glad folks had a good time, though.
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| 2 people marked this as a favorite. |
Being flexible in Organized Play is still a very new experience, so we're seeing how things play with Heroic and Legendary, and with the new rules in general for a bit first.
I'd like to someday offer options for Fast (probably the one I listed in the rulebook - "combine small locations and an hourglass of 12 blessings plus 2 additional blessings per character.") and Easy (more blessings, some other benefit such as reducing damage or # by 1), but it won't be right away and might never happen.
Glad folks had a good time, though.
@Keith - Just having the 'Quick Start' guide in the new core box has been a massive boon for this game locally. That's what we've been using to demo and its been flying off the shelf!
I think using the standard rules for 'Easy' from the rulebook will work just fine; I'm working my deckbuilding skills up to be able to solo Heroic right now as the Brawler from Curse of the Crimson Throne. Its -rough- but it reminds me of Dark Souls in a good way. (I love it!)