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Currently, I am playing a Lizardfolk Scaled Fist monk in the Iron Gods campaign. I took the trait that allows me to roll for glitches twice and pick the better result. We're getting to level 4 and I'm beginning to realize that maybe I won't get anything that would benefit from having this feat.
So I'm curious, can you guys recommend any technology that's specifically useful for monks? Something that my DM can give me?

Mathmuse |
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Iron Gods gives merely a small taste of technology before 7th level, mostly e-picks and access cards, because the costs of most technological items keep them away from lower level characters.
Technological weapons and armor are out, due to the monk's proficiencies and restrictions, though a few characters in my Iron Gods game learned firearm proficiency or heavy weapon proficiency to be able to use the laser pistols or plasmathrowers that they found. Grenades don't really require proficiency, since they can be thrown at the ground, so they are an option. They can be found under Technological Gear, rather than Technological Weapons.
Gear is the best technology to offer to a monk. Veemod googles can enhance vision, from the 3,000 gp gray veemod strip that offers low-light vision to the 25,000 gp prismatic veemod strip that offers X-ray vision. The veemods (I call them veemod strips) are programs inserted into veemod goggles to give them abilties. Ordinarily having to pay for both goggles and strips is a pain, but it has an advantage for timeworn items, because timeworn veemod strips can still be glitchy but non-timeworn goggles can be recharged.
Force field bracelets offer protection without counting as armor. The protection is in the form of temporary hit points--if the temp hp is exceeded the force field collapses for a day, but if the monk can dodge hits, then the temp hp slowly return round by round. The cheapest bracelets, ranked brown in the Androfan color-coding system, cost 2,000 gp, offer 5 temp hp, and restore those hp at 1 per round.
Once the monk gains Diamond Soul at 13th level and inadvertently resists magical healing, the technological pharmaceuticals will offer nonmagical healing. At that level, cybertech is available to convert the monk into a mechanically-enhanced cyborg, though that is bound to attract the attention of the Technic League. The items at that level tend to be free from glitches, but each Technic League captain tends to carry one timeworn item kept running smoothly via their Technomancer prestige class's Recondition ability.