| Scottybobotti |
Any ideas on what technological item I should put on an easy access kit armor upgrade that is useful? At the moment all I can think of putting on it is a fire extinguisher. My character is currently a level 4 soldier.
If I was a combat medic maybe I would put a sprayflesh on it, but I'm pretty sure you can draw a sprayflesh as part of a move action as you could a fire extinguisher so really what is the easy access kit good for?
| Xenocrat |
You mean the gear clamp personal item? It's not an armor upgrade, it's an item that goes on other equipment and then is attached to your armor or gear, but doesn't take up any upgrade slots.
It's really only good if you have quickdraw feat, then you can pull stuff out as a swift action and still have your move and standard action. I agree that most stuff you want to pull out in combat is already small enough that it should be a move action under the rules guidance.
If you have quickdraw it's amazing for nanite hypopens or serums, do quick healing in combat and still have a move action left. For the hypopens you can draw as a swift, move to an ally, and stick them as a standard action.
A similar action economy booster is the uniclamp weapon accesory. That lets you use an item attached to your weapon without spending any action at all to draw it - that's where you want your fire extinguisher or detection/scanner type tech items.
| Pantshandshake |
I assume he means the Easy Access Kit.
SFS Legal Easy Access Kit
Source Starfinder Armory pg. 82
Item Level 1; Price 125
Slots 1; Armor Type Any; Bulk L
This set of mechanical supports and electric connectors allows you to install a single technological item with light or negligible bulk on your wrist or another easily accessible body part. Installing or swapping out a technological item attached to the upgrade requires 10 minutes, as though you were swapping out an armor upgrade. Whenever at least one of your hands is free, you can use the item as though it were in your hand. If the item normally requires two hands to use, you still need two free hands to use it.
| Scottybobotti |
Yes, I'm talking about that item from the Armory.
I could, but I'm low level and don't have many credits to spend. Just was interested in seeing if you can get any benefit out of that upgrade since I have 4 upgrade slots because my character is an Android and he's wearing an Estex Suit II.
Yes gear clamp is not an armor upgrade. However, can't you draw things like a serum as part of your move action anyway as long as your BAB is +1. So say you are using a rifle you need your swift to change grips. You then use your move to draw the serum and move if you want and standard to use it.
The issue is the rules say you can draw any item that is weapon like object as part of your move action. So is a serum a weapon like object? There are also no rules for web gear and pouches that would be part of your adventuring kit.
As for quickdraw I like it when you have a soldier using multiple weapons. In one turn you can stow your rifle as a part of your move action and move, quickdraw a grenade, and then throw it.
If you didn't have quickdraw you would have to drop your rifle to do this.
It's also useful in a situation where you run out of ammo in your rifle and want to move, quickdraw your sidearm, and fire.
| Xenocrat |
I assume he means the Easy Access Kit.
SFS Legal Easy Access Kit
Source Starfinder Armory pg. 82
Item Level 1; Price 125
Slots 1; Armor Type Any; Bulk L
This set of mechanical supports and electric connectors allows you to install a single technological item with light or negligible bulk on your wrist or another easily accessible body part. Installing or swapping out a technological item attached to the upgrade requires 10 minutes, as though you were swapping out an armor upgrade. Whenever at least one of your hands is free, you can use the item as though it were in your hand. If the item normally requires two hands to use, you still need two free hands to use it.
Oh, ok, this is a poor man's uniclamp. It looks like it could be useful for a detonator (no action to trigger instead of a move action to draw first), nanite hypopoen (self administration without drawing), or radiation scanner at your level, but nothing else.
At level 7 a motion detector looks plausible (but I'd use a uniclamp), and at later levels a flash shield generator (again, use a uniclamp) is the only good thing I see.
Not a great item, definitely look for a better armor upgrade than this.
| Scottybobotti |
Actually now that I read the wording of the rules again doesn't this allow you to do something like this. If both your hands are free you can use the technological item in the access kit as your standard if it requires only one hand and also draw another item and move as part of your move action and also have a swift action if you wanted it.
| Xenocrat |
Actually now that I read the wording of the rules again doesn't this allow you to do something like this. If both your hands are free you can use the technological item in the access kit as your standard if it requires only one hand and also draw another item and move as part of your move action and also have a swift action if you wanted it.
Yep.