| Tazmar |
This friday I am playing a pirate themed campaign and just want help making my PC efficient. My race is a kasatha and i'm rolling stats. I've never made a gunslinger before so this is a bit new to me. Besides the the race and musket master you can do what ever. Before anyone suggests changing the race, I talked with my DM and he's allowing me to reload a single musket as a free action due to 4 arms.
| MrCharisma |
The standard ranged feats are Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, maybe Far Shot. Add Rapid Reload for guns/crossbows (although you may not need it).
After BAB +8 Improved Critical is good feat (besides a 4X crit being almost an auto-kill, more crits = more grit).
With 4 arms you could go Two Weapon Fighting (/Improved/Greater), although your GM may not allow that with muskets.
If you're using a weapon with that sized damage dice you could also go Vital Strike (/Improved/Greater) for when you want to move and shoot.
Honestly gunslingers tend to do enough damage that you probably don't need all of those. Taking feats to help your defences and/or manoeuvrability might be a good idea. Something to help you sail might be worth it too, although I don't know what.