
RJ Dalton 89 |
This is a being from slavic folklore. I can't decide where exactly I should put the CR. It's general stats put it around 16, but it's got a couple of abilities that I feel make it worthy of a higher rating, but I'm not sure how high that should go. He also is short on a few skills, but damned if I can think what else he'd need.
Lesnik
CR 18
XP 153,600
CN Medium fey
Init +8; Senses low-light vision; Perception +28
DEFENSE
AC 31, touch 14, flat-footed 27 (+5 armor, +4 Dex, +12 natural)
hp 250 (20d6+180)
Fort +17, Ref +20, Will +17
Defensive Abilities DR 10/cold iron and magic; SR 27 Immune poison; Resist acid 30, cold 30, fire 30
OFFENSE
Speed 30 ft.
Melee +2 silver bewildering greataxe +18/+13 (1d12+9/19-20 x3)
Special Attacks: Change Size, Tickle
Special Abilities: Grant Spell Knowledge
Druid Spells Prepared (CL 20th; concentration +25)
9th—shambler, foresight, summon nature’s ally IX (2)
8th—control plants (DC 24), repel metal or stone, sunburst (DC 24), whirlwind (DC 24)
7th—control weather, creeping doom (DC 23), heal, sunbeam (DC 23)
6th—antilife shell, greater curse terrain, greater dispel magic (2), liveoak
5th—baleful polymorph (DC 21), commune with nature, cure critical wounds, deathward, wall of thorns
4th—bountiful banquet, cure serious wounds (2), giant vermin, rusting grasp
3rd—call lightning (DC 19), cure moderate wounds, neutralize poison (2), remove disease
2nd—sickening entanglement (DC 18), fog cloud, heat metal (DC 18), lesser restoration, resist energy (2)
1st—calm animals (DC 17, 2), cure light wounds (2), pass without trace (2)
0—create water, mending, purify food and drink, read magic
STATISTICS
Str 20, Dex 18, Con 28, Int 19, Wis 20, Cha 14
Base Atk +10; CMB +15 (+17 to sunder); CMD 33 (+35 to sunder)
Feats: Blind Fight, Cleave, Great Cleave, Great Fortitude, Improved Critical, Improved Initiative, Improved Sunder, Intimidating Prowess, Power Attack, Weapon Focus (greataxe)
Skills: Climb +14, Craft (metalsmithing) +15, Diplomacy +13, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (sing) +10, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +27, Survival +20, Swim +14
Languages Common, Elven, Sylvan; speak with animals, speak with plants
SPECIAL ABILITIES
Change Size (Su)
Once per round, a Lesnik can change its size at will as a move action. It can become any size from fine to huge, adjusting all of its stats accordingly.
Tickle (Ex)
As a touch attack, a lesnik can tickle any person he chooses. If the attack is successful, the target is staggered by laughter for one round unless they succeed a fortitude save (DC 25). If the lesnik chooses, he can make this attack fatal. If he tickles someone for three consecutive rounds, they will die if they fail their fortitude save. The save DC is wisdom based.
Grant Spell Knowledge (Su)
Once per year, a Lesnik can grant spell knowledge, allowing it to teach a single druid spell to any individual it chooses. If the character is a caster who prepares spells, then the individual is able to prepare it as if it were on his spell list. If the caster casts spells spontaneously, it is added to his list of spells known. If the individual does not have a spellcasting class, then the he gains the ability to cast it as a spell-like ability once per day, using his wisdom modifier to determine its DC and his total HD as his caster level.
A lesnik generally only grants this boon to those who do great deeds to earn it.
ECOLOGY
Environment any forests
Organization solitary, couple (1 plus 1 dryad wife), party (1 plus 1 dryad wife, 2-4 pixies, 2-6 satyrs, possibly other fey as well)
Treasure standard (+2 silver bewildering greataxe, masterwork hide armor, other treasure)
The lesnik is the great protector of the forests. The animals and trees of the forest respect him and follow his wishes, and in return he keeps them safe.
The lesnik appears as a tall, barrel-chested man with pale skin and blue cheeks (because his blood is blue) and a beard that resembles moss and grass. He can choose to be any size he wishes, from as small as a blade of grass to as tall as the oldest oak tree. He carries a great, silver axe which he uses to cut down enemies of his domain, just as they would cut down his tree-friends. However, one should not assume that is his deadliest weapon; he is highly knowledgeable of the ancient magics of the forest, which he may teach to those who befriend him and prove their worth.
Lesniks tend to be friendly and warm towards visitors who show no ill-intent and has even been known to make pacts with nearby shepherds to protect their flocks. Despite this, he is fond of mischief and will use his magic to play tricks on those who enter his domain. It is said that if someone is lost in a lesnik’s forest, the best thing to do is to put on their clothes backwards. This always amuses him and he is more likely to aid those who make him laugh.
Two things are said to make him angry above all else. The first is knowingly harming any animal or plant in from his forest. Such creatures know of his protection and often show no fear of humans, making them tempting targets for strangers hunting in his domain, but woe to he who kills a friend of a lesnik, for his wrath is swift and deadly.
Secondly, the lesnik disdains those who steal from him. Anyone who picks the fruit from a tree, or a root from the earth, or takes any his personal possessions from his forest can expect him to track them down to retrieve them, or exact some form of repayment for the loss. They can surely expect some form of magical punishment if they make him go out of his way to reclaim his property.