Themetricsystem
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In the Class Descriptions - Weapon Proficiencies section, the CRB (p.59) states:
Grenades, missiles, and other consumable weapons never add specialization damage, even when you?re using weapons like a cyberbow or grenade launcher.
While I am aware that this is likely just a typo/oversight I wanted to inject some homebrew fun with it, so I present my homebrew Cyberbow.
Cyberbow, Handheld
Small-Arm Ranged Weapon
Technological Item
Item Level: 2
Price: 455
Damage: 1d8 P
Range: 40 ft.
Critical: –
Capacity: Drawn
Usage: 1
Bulk: L
Specials: Analog, Quick reload
Modern advancements in kinetic energy conservation has yielded a new type of handheld projectile launching system that requires neither explosives nor batteries to function. The Cyberbow resembles the illustrations of ancient weaponry from the pre-gap era called the "Crossbow." Unlike traditional crossbows the Cyberbow uses state of the art Shape-Memory Alloys to enable the effortless pulling back of the firing string combined with a simple trigger that sends the loaded projectiles flying. It uses the same ammo as a standard Bow including grenade arrows.
| avr |
I'm disappointed. I read the title as 'Cyberbowl' and thought someone had a Bloodbowl conversion...
But yeah, a bow with short range and better damage has a place. Should higher level versions continue being a couple levels lower than the equivalent battlebow, with the same damage and 40' range do you think?