Some advice on a home brew game?


General Discussion

Acquisitives

I’m running a home campaign and I had a few questions. (Being vague in case my players happen to frequent this forum ;) )

First I plan to run a sort of hybrid. It will be Starfinder but I want to include some pathfinder elements, and incorporate things from both systems. Primarily one scenario I have is a Starfinder crew finds themselves dealing with a primitive planet and it’s mostly (humanish) inhabitants. Most stuff converts pretty easy, but what I’m wondering:

1: how to handle player characters that are obviously alien or not native to this planet, (the planet uses most of the “common” pathfinder races and monsters)
In regards to the natives reactions.
2: converting gold to credits. I was thinking of a 1:1 basis, but is that fair?
3: dealing with ship damage and repairs. I want to present specific damages and repairs needed. Think along the lines of say, voyager has a problem with warp engines and can the only location that can help them has a pre warp society. How to come up with (generate) the specific problem (the intake manifold is breached) and the solution and it’s time frame of repair?
4: how to convert some pathfinder attacks into Starfinder. Like magic ranged touch attacks. I was thinking that if it’s a magical attack that uses touch AC (firing a magical beam or ray or something) it converts to use EAC, and if it fires or creates an actual projectile, like say magic stone, it uses KAC. Would this be fair?

Thanks a ton!


1. The holoskin disguise is super cheap, grab a couple.

2. Pathfinder's weapon, armor, gear, and magic systems are completely different than Starfinder's and likely incompatible, or close to it. So, I'm assuming you are using the starfinder system for weapons armor and magic gear in this setting? As in, +X items don't add a flat bonus to attack and damage, fusions are a thing, rings of protection and amulets of natural armor either don't exist or are wrapped up into magic armor? If so, you can set the exchange rate to whatever the hell you want and go from there. I would look at basic gear to get an idea, the industrial backback is 25 Cr, vs. I forget what the equivalent masterwork backpack in pathfinder costs.

3. In the standard rules you can't actually breakdown items into UPBs, but I don't see why you couldn't allow this with magic items maybe with a skill check, then use those UPBs for the credit price for ship repair. You'll need the UPB blender, or some other method.

4. That's it exactly.

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