figure out skill untrained skill and math.


Rules Questions


character lv3 operative race Hal-fling theme space pirate and ghost
figure out skill lv I am dyslexic so i am stuck on trained class skills.
I don't get the boxes in the book..
stealth rank 3+dex 5+skill focus 3+sneaky 2+ untrained 0=13
stealth +sniping tool 4=17
perception rank 3+will 0+operative edge 2+keen sense 2+untrained skill=7
Acrobatics rank 3+dex 5+operative edge 2+sure footer 2+untrained skill=12
Athletics rank 1+ str-1+operative edge 2+sure footed 2+untrained skill=4


Trained is having 1 or more ranks in a skill.

The class bonus gives you a +3 to the skill if you are trained in it. (so anything you have ranks in for an operative except life science and mysticism)

Stealth would have

3 ranks
5 dex
3 skill focus
2 Halfling Racial bonus sneaky
3 trained class skill

=+16 stealth. About as much as you can have at your level.

Quote:
stealth +sniping tool 4=17

Not sure what sniping tool you're refering to. If something isn't a specific tool you can't just assume that there is one

perception

3 ranks
+0 Wisdom
+2 operatives edge
+2 halfling racial keen sense
+3 trained

=+10 perception

Acrobatics
3 ranks
+5 dex
+2 operatives edge (if you are a ghost operative, you have skill focus in acrobatics and this should be a +3)
2+ sure footed halfling racial
+3 trained skill

=15 (or probably 16 if you're a ghost operative)


In escalating efforts to remain ahead of their competitors, many corporations market specialty tool kits as the latest advances or essential devices. The following tool kits supplement those

presented on page 221 of the Core Rulebook and provide circumstance bonuses to one or more skills in specific situations. These tool kits include the following:

Armory book pg 109
grants a +4 bonus to Stealth checks when sniping


You'd have a 20 to snipe then

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