| blahpers |
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
This is the clause that prevents healing spells--and every other kind of healing that doesn't explicitly work on constructs--from working. This restriction precludes cure spells, Heal checks to treat deadly wounds, natural healing over time, laid-on hands, channeled energy, and other abilities (including bodily purge) from restoring hit points.
| Cevah |
Construct wrote:Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.This is the clause that prevents healing spells--and every other kind of healing that doesn't explicitly work on constructs--from working. This restriction precludes cure spells, Heal checks to treat deadly wounds, natural healing over time, laid-on hands, channeled energy, and other abilities (including bodily purge) from restoring hit points.
No it isn't. This states they do not get healing over time. This states they can be healed by the crafting feat, specific non-cure-spells, and fast-healing.
What stops cure light wounds and the like is the spell description of: When laying your hand upon a living creature, .... The construct type is not a living creature. Infernal Healing works on them also.
Self Perfection's description does not limit you, so it work fine for a Wyrwoods Psychic.
/cevah
| Daw |
I think the disagreement is about precedence in the absolute no healing clause. I would rule that it is absolutely the most specific because it is only applicable to the construct type, but people will quibble on how to apply the precedence rules like more specific versus more general, i.e. Whether the spell wording or the race wording is the more specific and should have precedence. My preferences are shaded by the additional facts that ruling against healing working protects the theme that healing is irrelevant to the android as it only has a simulation of life, and does no damage to the thematics of the healing abilities in any real way. Now I could see allowing bodily purge to remove grit from gears and suchlike and prevent further damage, but allowing it to cause repairs would be ruling that a construct is really just another form of living being, and cut away the basis for so many of the construct immunities as well. I suppose if everyone agreed we were playin a Pinnochio becoming a real boy story, slowly becoming a humanoid from a construct it might be worth playing.
Diego Rossi
|
The problem is that the specific is:
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Let's check it:
1) Cannot heal damage on its own i.e.: generally, it hasn't a self repair ability;
2) often can be repaired via exposure to a certain kind of effect: often has a special way to repair it;
3) or through the use of the Craft Construct feat: Craft construct can be used to repair a construct;
4) Constructs can also be healed through spells such as make whole: make whole e similar spells can repair it;
5) A construct with the fast healing special quality still benefits from that quality: if it has fast healing it works.
I don't see any statement saying "these are the only ways to repair/heal a construct".
As Cevah pointed out, a different rule limits the cure spells.
It a spell/ability cure hit points of damage and isn't similar to a cure spell it works, unless the text of that spell/ability says otherwise.
| Daw |
I disagree with your "no one says I can't" approach, but at your table you can play it any way you want. Of course you are ignoring the longstanding precedent that the rules are permissive in nature, that you can only by the rules do what they say you can do. By your logic there is also nothing that says an android can't turn into an old Cadillac on nights of the full moon and seek to attack lonely pedestrians.
More specifically, there is also nothing saying that your clever get-arounds to allow what is a non-living object to be healed as a living creature isn't actually infecting it with life, possibly devilish life in the case of infernal healing, or celestial or whatever really.
All this and you get tokeep all those advantages you chose not to list that you get for not being a living creature.
If you want to have your cake and eat it too, don't expect to be fed at this table.
| Cevah |
Infernal Healing states:
Target creature touched
Descretption
You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1.
This gives a specific rule that healing occurs.
For a construct to not be healed, you need another specific rule to cancel this. That does not exist.
EDIT: @Daw: for precedence to apply, there must be two rules that disagree. Without disagreement, there is no need for precedence.
/cevah
Diego Rossi
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Just to address your "damaged mechanism" argument:
- a flesh golem is a construct;
- it is made of stitched flesh, no mechanism at all;
- so what mechanism need repairing?
Same thing for all the classical golems: Iron golem - a lump of metal without mechanisms, stone golem - a block of stone without mechanisms, clay golem - a lump of clay.
By your logic a spell that repair mechanisms will not work. You need glue. As you see, real-world logic doesn't work so well when speaking of magic.
Diego Rossi
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Diego Rossi wrote:- so what mechanism need repairing?Daw's last post referenced androids. I think that it is the mechanism referred to.
/cevah
Yes, he cites androids, but apparently he is thinking of robots, as androids can be cured by cure spells as they are humanoids with a subtype, not constructs
He is saying that what applies, by logic, to robots extends to all constructs. And that is the point where his attempt to use real-world logic fails. AFAIK the only constructs that have mechanisms are the clockworks and the robots.
Android
This slender woman possesses a strange, calculated grace. Her pale flesh is adorned with complex blue tattoos.
Android CR 1
Source Bestiary 5 pg. 19, Inner Sea Bestiary pg. 3
XP 400
Android rogue 1
N Medium humanoid (android)
and
Android Racial Traits
Androids are defined by their class levels—they do not have racial Hit Dice. All androids have the following racial traits.+2 Dexterity, +2 Intelligence, –2 Charisma: Androids have swift reflexes and are very intelligent, but they have difficulty relating to others.
Medium: Androids are Medium creatures, and they have no bonuses or penalties due to their size.
Normal Speed: Androids have a base speed of 30 feet.
Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Constructed (Ex): For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless (Ex): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting him a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
Languages: Androids begin play speaking Common. Androids with high Intelligence scores can choose any languages (except secret languages, such as Druidic).
And wyrwood, to return to the original question, are made of wood.
Looking the image in the Bestiary 4 they have as many mechanisms as a wooden doll, i.e. a few joints.
Wyrwood
Though obviously a wooden construct, this small, nimble creature moves fluidly and purposefully.
| anlumo |
Thank you for all the responses and discussion! So, the gist of all of this is, it's not defined and entirely unclear.
From a game balance point of view, it would be very bad for the main discipline mechanic to simply not work. I can accept that casting the restoration-like variants wouldn't do anything (since constructs are immune to the things that the restoration variants fix), but having a class feature that only works on self that simply doesn't do anything would be problematic.
(and yes, I'm aware that Pathfinder doesn't always work that way)