Downtime Advanced Teams


Rules Questions


Are there any rules for advanced teams, or further advancing teams, listed in other sources for the downtime rules?

I am currently running a mid-sized group of 8th level players in a home-brew game. Given how much downtime is needed for the story I am telling, and how much my group hates the idea of characters leveling from lv. 1 to lv. 20 in a year, we are playing around with the downtime rules. Multiple players have expressed an interest in having fewer teams, but of higher level, running their organizations. I was wondering has Paizo published something or issued a rules statement on the topic that I just can’t find?

My initial idea is to continue with the small advancements that are in the downtime rules already. The team I was looking at was Soldiers. They upgrade to Elite Soldiers, then to Cavalry, and finally to Calvary Archers. Using that advancement, earnings would increase by +1, capital by roughly 4-5, time would increase by 1-2 days, and size would remain the same. I’m not sure if continuing that advancement would cause a breakdown of the rules or not.

I guess a better question would be is has someone written up an Earnings/Capital/Time/Size chart that continues out past Earnings 7 (Calvary, Elite Archers, Priest, Mage) or Earnings 8 (Calvary Archers)?

Any help would be appreciated.

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