
Anger Nogar |
Hello there. I have started playing Pathfinder again after long hiatus and finally I have a DM who does not hate Path of War with burning passion, because "it's stupid, because fighters can teleport all day" or something.
I'm joining an ongoing aquatic campaign @lvl8 and was thinking about playing a sea elf Aquatic Beastmaster (hunter) 4/Ambush Hunter (ranger) 4 with Giant Moray Eel animal companion. The party has a channeling focused aasimar cleric (going for Envoy of Balance), a harbinger, and an archer paladin for all it's worth.
My Pathfinder skills are a bit rusty and I have never played past lvl 5, so I wanted to make sure my character won't be too much of a liability.
Ability Scores: Str 10, Dex 22, Con 12, Int 12, Wis 16, Cha 10
HP 50, Init: +6, AC: 21 (touch 16, flat-footed 15), CMD 23, CMB 13
Fort +11, Reflex +16, Will +8
Feats: [Feat Taxes], Deadly Agility, Weapon Focus (Elven Curve Blade), Boon Companion, Evolved Companion, Endurance.
Teamwork Feats: Outflank, Pack Flanking, Paired Opportunist
Traits: +1 Will, +2 IL
Stance: Broken Blade Stance, Running Hunter's Stance
Strikes Readied: Steel Flurry Strike, Raging Hunter Pounce
Counters Readied: Broken Blade Riposte, Flat Iron Riposte
Skills: Stealth +22, Perception +16, Handle Animal +11, Acrobatics +17, Survival +14, Ride +17, Swim +11
Gear: +1 keen elven curve blade, masterwork longbow, 20 pheromone arrows, belt of incredible dexterity +2, cloak of resistance +2, +1 shadow mithral shirt.
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Animal Companion Ability Scores: Str 26, Dex 16, Con 16, Int 2, Wis 12, Cha 8
HP 55, Init: +3, AC: 30 (touch 13, flat-footed 27), CMD 28, CMB 15 (+4 grapple)
Fort +9, Reflex +9, Will +4
Feats: Skill Focus (Stealth), Weapon Focus (bite)
Teamwork Feats: Outflank, Pack Flanking, Paired Opportunist
Evolution: Scent, Animal Focus (Orca: +2 Str)
Stance: Primal Warrior Stance
Strikes Readied: Disparity Blow
Boosts Readied: Momentum Crush
Skills: Stealth +17
Gear: +1 shadow mithral shirt barding, permanent magic fang (bite), permanent resistance
My standard tactic should be with me and/or the paladin shooting an enemy with a pheromone arrow in the surprise round for +2 bonus to attack and damage to me and my AC and sending it charging into the fray with momentum crush for +16 attack and 3d6+32 damage plus CMB +22 grapple.
Next round I should be able to power attack the hopefully grappled opponent with steel flurry strike for 3 attacks each at +17 attack and 1d10+3d6+18 damage, landing critical hit on attack roll of 15+ and giving an AoO to my Animal Companion who gives me AoO in return. It should finish off a CR 8 opponent most of the time or put a dent in something stronger.
Does that sound like a viable plan or I am missing some obvious flaws (besides my terrible will save, but I don't see much I can do about that (maybe Iron Will next level).