| DarkPhoenixx |
Is there a clear way to discern if spell is "physical"? I need it for:
Worms that walk are immune to any physical spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of such spells and effects generated by the worm that walks itself, which treat the worm that walks as one single creature if it so chooses.
I mean, I get that Magic Missile is physical and Dominate Monster is not, but does it say it somewhere? Is Blindness/Deafness and the likes of it physical?
Share Spells familiar ability only work one way, so familiar still cannon cast single target physical spells (like Cure Light Wounds) on Worm that Walks if Worm happen to be their master?
Does soul trapped in Magic Jar makes the Jar detect as Good/Evil/Lawful/Chaotic if the creature had such alignment?
If master is trapped in a Magic Jar, this does not prevent familiar from having all their abilities/HP/HD ect?
Sorry for the heap of questions, I am just trying to make an adventure and obsessed with everything working by the rules rather than GM fiat.
| Douglas Muir 406 |
I mean, I get that Magic Missile is physical and Dominate Monster is not, but does it say it somewhere? Is Blindness/Deafness and the likes of it physical?
Think about it this way: the Worm is a colony creature, in some ways more like a swarm than an individual monster. So, if you hit it with Disintegrate, you disintegrate one worm. The other 10,000 worms don't notice. Net effect: zero. Blindness / Deafness, same thing.
Share Spells familiar ability only work one way, so familiar still cannon cast single target physical spells (like Cure Light Wounds) on Worm that Walks if Worm happen to be their master?
Correct. The Worm can cast Cure on itself if it wants to, but nobody else can. This is true even if the Worm WANTS to be Cured. This makes sense if you think about it: only the Worm's alien intelligence can process its colony self as a single creature.
Does soul trapped in Magic Jar makes the Jar detect as Good/Evil/Lawful/Chaotic if the creature had such alignment?
Not a physical effect, so yes -- it would.
If master is trapped in a Magic Jar, this does not prevent familiar from having all their abilities/HP/HD ect?
I believe the familiar would be unaffected.
Doug M.
| DarkPhoenixx |
DarkPhoenixx wrote:I mean, I get that Magic Missile is physical and Dominate Monster is not, but does it say it somewhere? Is Blindness/Deafness and the likes of it physical?Think about it this way: the Worm is a colony creature, in some ways more like a swarm than an individual monster. So, if you hit it with Disintegrate, you disintegrate one worm. The other 10,000 worms don't notice. Net effect: zero. Blindness / Deafness, same thing.
I get the idea, I am looking for the RAW on which spells work and which do not, like "All mind affecting spells are not physical, all Evocation spells are.", or something like that.
| djdust |
I guess ask yourself, 'does this spell have a physical manifestation?'
If yes, proceed to ask, 'does it target a specific number of entities?'
If yes to both, then the spell doesn't work.
A blanket statement might be wrong, but I'd gather a good portion of Evocation, Conjuration, and Transmutation spells have a physical effect.
I don't see a quick and easy rule to distinguish a 'physical' spell, so it might be up to interpretation. Such as, I actually would rule that Blindness/Deafness would work, as it is affecting the senses, which are a mental function, and although the Worm is a swarm-like monster, it is a hive-mind.