| keyton777 |
Ok, so the basic question is, can a psychic character project his spells through someone else, are there rules for it, cause i have some ideas for homebrewing it
the basis for the idea is that i have a samurai with a pipefox cohort with class levels, 17 of them, he hides in the samurai's clothing during a fight and casts from inside a pocket on the inside of his upper back
the idea is that the pipefox (which is blind and uses a wondrous item to "see" somewhat with blindsight, so he could cast something like a fireball without actually being "present" so to speak) is linked psychically to the samurai, through the link the fox can cast certain powers through the samurai, like a ray spell from an eye, or something like that, the drawback being the directed spell can only go where the samurai is facing
EDIT: does casting psychic spells require hands?
P.S.
are there any feats that can boost AC by abusing a VERY high dexterity modifier?
the team pGamer couldnt think of any, figured id ask here
yes i have dodge already
| Cuup |
Psychic spells don't require verbal or somatic components, so the Pipefox won't need to speak or use its body in any way to cast spells. The only spells I can think of that would allow it to cast spells at targets outside its line of effect is Project Image. It's a 7th-level Psychic spell, despite the page not listing Psychics as getting it. The spell doesn't quite accomplish what you're looking for, but it's pretty darn close, to the point where you could ask your GM about tweaking it to what you need.
| Xenocrat |
You want the Conduit Casting teamwork feat.
Benefit: Whenever you are within 30 feet of an ally who also has this feat, you can channel your magic through her when casting a spell or using a spell-like ability, provided that she has the spell on her class list or has the ability to cast it as a spell-like ability. The spell cannot have a range of personal. When you finish casting the spell, the ally may spend an immediate action to act as your conduit. Your ally must concentrate to act as the conduit for the spell, just as if she were casting the spell, and the spell is lost if a concentration check is required and she fails (such as from damage, or to cast the spell defensively).
If successfully cast, the spell originates from the ally’s space instead of yours. You remain the spell’s caster for the purpose of determining the caster level, saving throw DC, and so on, but your ally selects the targets or area affected and makes any required attack rolls for the spell.