| Quandary |
I'm curious about this, I haven't played far enough to directly experience it (only as far as mid-way thru Armag's Tomb), but I understand from other forum postings that the choice of helping Amiri & Aldori first before resolving Tristian & Candlemere* means Tristian will unavoidably end up dying later in game. And if you didn't happen to allow Lamashtu Cult Leader to remain in Kingdom as vassal, that would mean there is no other valid Councillor...???
In fact the trade-offs seem somewhat strange, in that siding with and helping Aldori seems to allow keeping 2 Generals (Amiri and Kassil) while (ultimately, later) losing (potentially only) Councillor... While dealing with Tristian first (allowing to avoid later losing him as Councillor) loses all Generals while allowing to retain 2nd Councillor (if you chose Surtovan Emissary Shandra Mervay, which I haven't).
Like I said, I haven't gotten all the way thru game for all of this, but this dynamic seems disturbing. Is there other Councillor options if you lose Tristian and don't have Shandra or the CE Cultist? Or do you just auto-fail Councillor checks from that point? (which seems horrible, although I don't know if that is viable at that point in game) Or is the loss of Tristian late enough in game that you don't care about Advisors any more? If it's the latter, i.e. just a story outcome that doesn't handicap game mechanics, I don't care and I've probably worried about this too much, but if anybody does have insight on this I'd be thankful.
* which IMHO is strangely conveyed by game, the overt information on Candlemere didn't seem to especially involve Tristian at all, although reading Journal informs you it does relate to Tristian without rationalizing why, even as plausible speculation... it's just asserted as true in Journal. also at Candlemere (which I did after Aldori/Barbarian battle), there is log/journal text saying Tristian jumped into portal, but I actually never saw that happen on screen, so I'm not sure if that was bug on my play-thru or general thing for game. another pet peeve of mine is the screen-top "announcements" (with seal image) often are un-readable, both in time-span and spatially not fitting text into given area (at least on my screen, maybe it works better at higher res?) and this info seems to be forever lost if you coudn't catch it, it's not in Log and not in Journal.
archmagi1
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I went to candlemere first, because it was closest. The neutral faction guy from chapter 1 left because I wouldn't commit to helping the barbarians first. Oh well.
I still have 2 or 3 companions who can fill general, in fact, Regongar has always been mine.
NOTE: I haven't yet went to fulfil Amiri's half, because that was the most bugged quest in existence, and I was waiting till the patch came out, but haven't got back around to continuing.
| Quandary |
Yeah, my impulse was not do Candlemere 1st just because the direct information about it didn't seem compelling... "Lights over Candlemere" so what's the big deal? And the connection to Tristian didn't even seem substantiated (although maybe I missed notification, those screen-top blurbs just disappear quickly and I can't figure out way to read the longer texts which just finish with "..." and no way to scroll or read in Log etc). I had chosen Kassil solely for RP re: Restov (never using him as General after 1st play-thru where he was just big chain failure) so helping them & Amiri & plausibly myself seemed normal, and Candlemere not pressing (although I expected to hit it on my trip back to capital).m
I think the 1.1 patch dropped just before the quest started for me, so no problems there.
BTW, did you beat that Devastator Undead in Tristian 1st World-Castle zone? I couldn't manage it, and just left it (although it's probably possible to return via the castle ruin entrance). A Paladin and/or Alchemist would probably work well, I just don't have the 1st and don't normally use the latter.
archmagi1
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I'm not sure, as that was a few weeks ago, but I think I cleared the whole dungeon (and then was really grumpy when I exited it and it was Nyrissa's tree place). I did drop way too much gp into a cleric mercenary to replace Tristian while he was being naughty (bc I gotta have two clerics for all the sweet sweet channel energy after battles). I'll have to go back and see, because I like to let optional fights stay optional if I get destroyed by them a few times first.
grandpoobah
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@Quandary:
You have to do either the Flintlock Grassland or the Candlemere quest first, which prioritizes Tristan over The Aldori (+Amiri quest).
The "permanently lose advisor" isn't really relevant, as Tristian (as well as other main NPCs) will/can die in the final dungeon. From there on, there is no Kingdom Management in the game, so their absence isn't relevant to Kingdom Management (it will be relevant to other aspects of the end-game).
Not sure if it is a bug or feature. Some NPCs actions seem mutually exclusive (i.e. Good vs Evil), others can just be the hard choices a ruler has to make. Sometime you have to abandon one cause/person to help another, and that choice has consequences.
Again, not sure if this is a Sophie's Choice situation or a Bug.