| VarisianViscount |
At 6th level, the alley witch archetype gets an ability that basically is the witch's bottle hex (i.e. sharing hexes with others) with different criteria:
- token hexes can have any target / bottle excludes personal hexes (i.e. quite a number of hexes)
- token can target user or creature touched by the user / bottle targets consumer
- token needs to be used or recovered to regain the hex / bottle can be rendered inert (presumably) at any range
- the token can contain increments (such as 2 hours of the disguise hex) instead of all uses, but the hex is still unavailable to the witch
What are some good hexes to share with others?
People have been talking about once per day double sleep/evil eye/misfortune, and so far the only outside-the-box uses I could think of are these:
1) Put 1/2 witch level worth of hours of disguise into a token, then use disguise yourself: ~1/2 witch level worth of hours of disguise for the witch and one ally (or two if you also created a token the day before). So anywhere from 3 to 10 hours, depending on level. Good for a stealth/espionage/intrigue game, but not really worth the effort in any other scenario.
2) Use downtime to double up on limited use hexes, such as a 3-use token of Spell Hex.
Also, how would a token interact with hexes gained via the Ritual Hex or Spirit Talker feat?
- Is the token potent only for the remainder of the day/hour?
- Or does its potency exceed the duration limit?
- Is the witch locked into selecting that same hex via Ritual Hex/Spirit Talker until the token is used/reclaimed?
- Or can she select any hex, but the token is only potent if she selects that particular hex?
- Or, most favorably, does the token loose potency once the duration runs out and remains so even when the witch selects the same hex, effectively bypassing the need to reclaim the token?
| Dave Justus |
It looks to me like both Ritual Hex and Spirit Talker grant 'temporary use of' but not actual knowledge of a hex, so they wouldn't work with the token hexes.
I would also say that the existence of an unused token and hence the 'loses her ability to use that hex' means that you can't make a token of a hex you already have a token of, even if a day passes, although the language is less clear on that. That certainly seems to me to be the intent anyway.
| VarisianViscount |
Ah, I hadn't considered that interpretation.
Also, I meant for the disguise routine to go in this order:
- Create a token on the 1st day.
- Ally ueses token on the 2nd day; witch regains the hex.
- Witch spends a standard action to create another token.
- Another ally uses that token; witch regains the hex.
- Witch uses the hex herself.
As long as hex uses are refreshed together with her spells on the 2nd day, even if the hex is currently in a token, this should work.