Naming your kingdom?


Kingmaker


Is it possible to name your kingdom? If so, what have people named it?


I've been in two Kingmaker campaigns, and discussions about naming the country or any settlement drives gameplay to.

A.

Stop.

Every time.

I need to find or create one of those memes where you roll a dice to pick a term from the first column, you pick a term from the second column that corresponds to the first letter of your character's last name, and the final term comes from a column where you pick based on your mount's eye color. The players have 24 hours (real time) to come up with a name on their own, and if they don't, the GM determines based on the above meme, and then new kingdom name is set and is immutable by anything short of a wish spell.

Anyway, the two kingdoms I've had the pleasure of being involved with are the Kingdom of Greenfields and the Republic of the Kamelands.


We ended up calling our burgeoning nation "Woodhaven", as we tried very hard to strike a balance between civilization and nature, did quite well!


I believe that the OP may be referring to the video game, for which this isn't really the forum (need to go to the digital licenses subforum here where there is a Kingmaker forum) but yeah, you absolutely can name the kingdom -- and should! -- in the pen and paper version.

The group I am running named their Kingdom Pohjola, which is a notable location in Finnish mythology.


Gargs454 wrote:
I believe that the OP may be referring to the video game.

Ah, I should have guessed.


I actually did mean for the tabletop version.


The group I ran talked about it between sessions and settled on Greenhaven. (A safe haven in the greenbelt)
When I was a player many years ago in Kingmaker I think people came up with things throughout the week and decided on something after a session or two. (It doesn't really matter what the name is so it wasn't a huge discussion/argument). I have no idea what we called it.


Also what about making a flag for your country. Did anyone do that? If so what did it look like?


I did, stag head facing right on a green field (mostly meant to remind all who saw it of the Stag Lord's defeat and of course who was responsible)


For anyone interested there is a goodly amount of recounting the events of our Kingmaker game in GM_Solspiral's threads about changes and expansions to the AP, he was my GM for that...in fact, the game is still going (though slower now) and has spun off a "generations" campaign with the children of the original PC's


Yqatuba wrote:
I actually did mean for the tabletop version.

Ahh, I stand corrected then. :)

My group tossed around the idea of a flag but I don't think ever really decided on anything if memory serves. While they are very much into the kingdom building aspect, that was one area that they did not quite go into.

For my money, if you and your group are into it, then by all means, go for it! I personally think that Kingmaker only gets better as your group gets more and more invested in the kingdom building -- which is also why its not really for everyone. The more invested you are in the kingdom, then the more invested you'll be in any threats to the kingdom as well as events that might affect the kingdom, alliances with other parties, etc.

An "ideal" KM campaign (imho) will have the GM dropping a lot of little hooks and then following the lead of the players as they choose which ones to nibble on. My players for instance, are starting to get invested in the quarrels between Issia and Rostland while also becoming friendly with Varn and not so friendly with Drelev (though not exactly antagonistic). There have also been multiple forays into Candlemere as well, so that has some nice big plot hooks attached to it too. The players made an alliance early on with Hargulka then attacked when they believed he had broken that alliance (though he really hadn't . . . yet), etc.

Of course all of this means at times I'm scrambling to come up with material mid-session as the party goes off in an unexpected direction, but that's what makes it fun.

Shadow Lodge

My group fell to pieces immediately after finishing Part 1, which saddened everyone.

We didn't even give our place a name, but I'd already designed a coat of arms for it. I haven't uploaded it anywhere, and I've forgotten all the heraldry research I did for it, but here's how it looked:

A blue-bordered, green-fielded shield, crested with a pair of gold dragon wings; supported by a pair of owlbears with purple collars; emblazoned on the shield is a big, old, red-veined tree with a column of grey leaves (which is actually a sard on fire thanks to my character being irrationally anti-fey due to a trait & backstory, and nobody else wanting to add anything to the coat of arms); and instead of a helmet, it had a pointy, floppish wizard hat because we wanted our burgeoning nation to be a place of higher learning and a well-informed populace.
The "Azlanti motto" was what my character would shout when using immediate-action buffs: "Cavete Stultoris" which is Latin for "Be Careful, You Fools!"

I hope to actually do Kingmaker again to the end. I wanted my guy to come to terms with his past and get over his issues with fey.

Shadow Lodge

My party named their kingdom Veridia with the capital being named Emerald Glen


Andostre wrote:

I've been in two Kingmaker campaigns, and discussions about naming the country or any settlement drives gameplay to.

A.

Stop.

Every time.

Yeah. Went through this a couple times just last night as the players founded two new settlements and took some time coming up with names for each. Thankfully it only took 5-10 minutes each time, but it felt much longer!

My group chose Caerelia for the kingdom, which was a mashup of some Latin words, or something.

If you're playing in a medieval-ish time period, national flags are, I believe, anachronistic. Each area would instead display the crest of the local ruling family.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Mine called theirs the Sword Marches.


The one time I was able to get a group far enough to found the kingdom, I told everyone that if they couldn't come up with a name as a collaboration in the period between sessions, that it would go to a lottery.

Each person would have 1 entry, written on a piece of paper, added to a pool with a small handful of names I would make up/steal from other sources, and then we'd draw out of a hat.

If I recall, they agreed upon something like Endurheim (which is a rough translation of not-stolen in Icelandic or Danish)

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