Attic whisperer
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Hey all,
Working up a Maiden for the Return of the Runelords AP. Inviting any thoughts on a solid sword and board type fighter with a nice Gray Maiden feel. Some of the Adventurer's guide feats and traits seem to add that feel nicely, so bonus points for using those.
Some Basics: Most if not all Maidens were Human, So Ill be staying with that.
Our group uses a 20 point buy system for character creation.
I see this character as a balance between offense and defense. The Gray Maiden feats seem to focus heavily on mutual defense... not sure if any other party members will be using shields.
The AP goes to level 20, so there's a ton of feats to work with here.
I am considering a shift to Paladin later in the game as she overcomes her indoctrination and guilt. Will likely have a loose affiliation with the order of the Scarlet Rose.
First stab at it:
LN Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 18 (1d10+8)
Fort +4, Ref +2, Will +0; +2 vs. pain effects
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+3/19-20)
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Statistics
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Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Gray Maiden Initiate (Gray Maiden Endurance, Scarred), Power Attack, Toughness
Traits armor expert
Skills Climb +5, Diplomacy +0, Disguise +0, Handle Animal +5, Intimidate +7, Linguistics +1, Swim +5
Languages Common, Varisian
Other Gear studded leather, heavy steel shield, longsword, 115 gp
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Special Abilities
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Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Gray Maiden Endurance, Scarred, Gray Maiden Endurance, Scarred) Become affiliated with Gray Maidens and gain two benefits of your choice.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scarred (Ex) –1 penalty on Diplomacy and Disguise checks, +2 bonus on Intimidate checks and on saving throws against pain effects.
Lv. 6:
Female human (Chelaxian) fighter 6
LN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 24, touch 12, flat-footed 22 (+9 armor, +2 Dex, +3 shield)
hp 63 (6d10+26)
Fort +8, Ref +7, Will +4 (+2 vs. fear); +2 vs. pain effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +9/+4 (1d8+8/19-20)
Special Attacks weapon training (heavy blades +1)
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Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +7; CMD 22
Feats Extend The Bulwark, Gray Maiden Initiate (Gray Maiden Endurance, Scarred), Power Attack, Shield Focus, Sisterhood Style, Toughness, Vital Strike, Weapon Focus (longsword)
Traits armor expert, close allies
Skills Acrobatics -3 (-7 to jump), Climb +3, Diplomacy +0, Disguise +0, Handle Animal +8, Intimidate +12, Knowledge (dungeoneering) +4, Knowledge (religion) +2, Linguistics +3, Lore (Korvosan Military) +8, Ride +3, Survival +4, Swim +2
Languages Common, Infernal, Thassilonian, Varisian
SQ armor training 1
Other Gear Gray Maiden plate, studded leather, heavy steel shield, longsword, 115 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Extend the Bulwark Ally w/ same feat, adjacent: ally gains 1/2 your Armor Bonus to AC 1 rd.
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Gray Maiden Endurance, Scarred, Gray Maiden Endurance, Scarred) Become affiliated with Gray Maidens and gain two benefits of your choice.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scarred (Ex) –1 penalty on Diplomacy and Disguise checks, +2 bonus on Intimidate checks and on saving throws against pain effects.
Sisterhood Style +1 on Reflex and Will saves and use teamwork feats more easily.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades