Drag Maneuver questiones (quick drag, crashing wave fist and pulling Infusion)


Rules Questions


Hey, here's some questions about the combat maneuver Drag (APG). I'm wondering how does it work with several feats and class features.

1.How does this maneuver work exactly? It says:

Quote:
If your attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. For every 5 by which your attack exceeds your opponent's CMD, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.

Do I need to spend my move action to move, or such a move is counted as additional move from Drag, as long as the distance is no more than my speed?

If the former is correct, how does the feat Quick Drag work?

Quick Drag UC wrote:
Benefit: On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the drag.

With such a feat, the drag maneuver is part of a full-round-attack, which means I'm accually not able to drag. It makes no sense.

2.Another question is about Crashing Wave Fist(UW) and Pulling Infusion(OO), the former is a feat and the later one is a Kineticism class feature for void elemental, whose details are as follows:

Crashing Wave Fist UW wrote:
Benefit: When dragging or repositioning an opponent, at any point during the movement, you can make one unarmed attack against the opponent using your highest attack bonus. You can make one additional attack for every 5 feet you drag or reposition the opponent beyond the first 5 feet. You take a cumulative –5 penalty on each additional attack made in this way.
Pulling Infusion OO wrote:
Your kinetic blast pulls foes toward you. Attempt a dragAPG combat maneuver check against each target damaged by your infused blast (the blast always drags the foe closer to you), using your Constitution modifier instead of your Strength modifier to determine your CMB. This infusion can pull a foe a maximum of 5 feet. You can increase the maximum distance pulled by 5 feet per additional point of burn accepted.

If I use Kinetic Fist and Pulling Infusion, with Crashing Wave Fist Feat, does it mean I could hit, drag 5 feet and make another attack, drag again, and make another attack and so on, till my speed exhausted or any attack/maneuver miss?

Besides, how does the "cumulative –5 penalty" work exactly? It's cumulated untill the Drag maneuver ends or cumulated for the whole round, applying the penalty to all attacks (may not to AoOs)?


1. You move as part of the drag maneuver, with your movement speed as a maximum amount of movement per drag maneuver.
2. I'm not sure I follow. Could you lay out a more specific example, including combatant ranges and where each attack is coming from?


Well, here's how it works:
1.Using pulling infusion kinetic fist to make an melee attack.
2.Get a drag maneuver without spending any actions, due to pulling infusion.
3.Cause I drag the target for 5 feet, I got an additional unarmed attack using highest ab.
4.Make another attack just as Step 1(Kinetic fist applys to all unarmed attack until the start of my next turn)
5.Back to Step 2 and just loop from 2 to 4


blahpers wrote:

1. You move as part of the drag maneuver, with your movement speed as a maximum amount of movement per drag maneuver.

2. I'm not sure I follow. Could you lay out a more specific example, including combatant ranges and where each attack is coming from?

Oh I just found myself forget to use reply function...

So, did I make myself clear?

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