"Getting the Cargo through" - Revoke or Opportunity? -GM question


Skull & Shackles


Okay. So, here's how this happened.

Rounding up some friends for Skull and Shackles. People start picking traits, statting up good times. Someone takes "Getting the Cargo Through" trait..., wait what? Yes, he mistakingly picked it up from Serpents SKULL, not SKULL and Shackles.

For those that don't know; the trait in question gives them 300 extra gold, AND a piece of cargo they need to deliver. What the cargo is, depends on the GM in question.

Now I'm not a big fan of taking traits outside of the Campaign they are in. But this one seems pretty harmless/basic. And besides they'll lose the cash/items at the start of the adventure anyway for a few days/session or two.

So..., it got me thinking; is this a good Opportunity? One of those instances where something just falls into your lap and you go "I can work with this?"

I have a couple ideas myself of what this cargo could be and help hint at the story going forward. Papers towards a certain group, smuggling some supplies/materials for some later event, heck maybe even sneak in some spies this way.

But this also means that the Wormwood also goes through this cargo. Which opens up some other ideas for me.

What do you guys think? Revoke it, use it?


Well, Rich Parents gives a lot more gold, and anyone can get it. So the money from Get the Cargo Through is not an issue.

GtCT:
Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea f loor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder—what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character’s history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth.

Characters with this trait likely boarded in Magnimar, Corentyn, Ilizmagorti, Port Peril, or Bloodcove.

The special cargo is something precious. This usually means jewels, which are small and maybe easily smuggled. Probably not too valuable, or it might be sold by the carrier. Alternatively, it could be a message or token of alliance being carried. It might not need to be secret, but if it was, it might still be delivered.

With something secret, it might be hidden well enough to not be picked up by the pirates collecting the PCs. Or a token might not be recognized as important and left the PC.

Should the PC deliver this item, it could be a nice small loot drop for a reward.

/cevah


Cevah wrote:

Well, Rich Parents gives a lot more gold, and anyone can get it. So the money from Get the Cargo Through is not an issue.

** spoiler omitted **

The special cargo is something precious. This usually means jewels, which are small and maybe easily smuggled. Probably not too valuable, or it might be sold by the carrier. Alternatively, it could be a message or token of alliance being carried. It might not need to be secret, but if it was, it might still be delivered.

With something secret, it might be hidden well enough to not be picked up by the pirates collecting the PCs. Or a token might not be recognized as important and left the PC.

Should the PC deliver this item, it could be a nice small loot drop for a reward.

/cevah

Thanks for the tip. Though hmm I was thinking of making it some sort cargo/supplies for Harrigan. What better way to smuggle in aid/spies than not to tell the smuggler, only for them to be gangpressed by the guy who needs it.

Hmm I'll think on it.


The delivery being for Harrigan would be a cool way to play it.

Alternatively, if the delivery was meant for someone in Port Peril, and the character was dead set on delivering it, no matter what, how cool of a scene would it be if against all odds, after 2 books, they FINALLY returned to the city and delivered the cargo?


That could also work and lead to RPing.

And that's really what I'm rolling with here. I'm not going to force an "Escort" mission to terrible hard.

At best, it's a plot hook for their character. OR something to be used to tie into the overarching plot of the book.

At worst, it's a loan. 300 gold up front, and possibly a gold fine later. And the possibility of an angry employer. Which could lead to some interesting RP anyway.

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