Advice on a custom fusion spell


Advice


Long story short, I have no psionics in my world but this here seems pretty cool: https://www.d20pfsrd.com/psionics-unleashed/psionic-powers/f/fusion/
So based off of this ability, here´s a custom fantasy setting variant with some tweaks to try and make it more fun.

Seems hard to balance though, and there must be countless cool things you can do with this I haven't thought of, as well as a bunch of problems I've overlooked. That´s where I´d like your opinions :)
One example would be, what would be a good way to deal with a fire resistant creature fusing with a vulnerable one? Please share your thoughts!

Potara

School: transmutation
Level: ? Rare Custom Spellthief, Bloodrager, Alchemist, Bard

CASTING
Casting Time: 1 fullround action
Components: V, F pair of special jewelry (must be a set like 2 earrings)

EFFECT
Range: touch
Target: one willing creature
Duration: see text (D)
Saving Throw: none Spell Resistance: no

DESCRIPTION
You and another willing, corporeal, living creature which with whom you share a strong positive bond fuse into one being (for example: friends, family, lovers, or a ally whom you trust with your life). As the caster, you control the actions of the fused being. However, you can give up this control to the other creature at any time. Once you give up control, you cannot regain it unless the other creature relinquishes it in the same way.

Should one of the creatures become unwilling during the duration of the spell, the fusion ends immediately.

The fused being has the current hit points of both creatures combined, and with a maximum of both creatures maximum hit points combined.

The fused being knows or has prepared any spells you and/or the other creature possesses (if any). Likewise, all feats, racial abilities, and class features are pooled (if both creatures have the same ability, the fused being gains it only once). All spells and abilities have the same amount of remaining uses for the fused being as the component creatures had.

For each of the six ability scores, the fused being’s score is the higher of yours and the other creature’s, and the fused being also has the higher Hit Dice or player level.

The fused being uses the better saving throws, base attack bonus, and skill ranks per skill of either member. For the purpose of determining the power of their abilities use the higher level of both creatures. This does not grant new powers that the lower level creature would gain at higher levels; it only makes the ones it already had more potent.

You decide what equipment is absorbed into the fused being and what equipment remains available for use. These fused items are restored once the spell ends.
When the spell ends, the fused being separates. The other creature appears in an area adjacent to you that you determine. If separation occurs in a cramped space, the other creature is expelled through the Astral Plane, finally coming to rest materially in the nearest empty space and taking 1d6 points of damage for each 5 feet of solid material passed through.

When the spell ends, damage taken by the fused being is split evenly between you and the other creature. You do not leave the fusion with more hit points than you entered it with, unless you were damaged prior to the fusion and the fused being was subsequently healed.

In a like manner, the fused being’s remaining pool points are split between you and the other creature (you can leave with more points than you entered with, as long as you don’t exceed your maximum pool points).

Ability damage and negative levels are also split between you and the other creature. (If an odd number of negative levels or ability score reductions must be split, you decide whether you or the other creature receives the additional loss.)

If a fused being is killed, it separates into its constituent creatures, both of which are also dead.

Fusing is a very intimate experience, so after this spell ends both player share some secrets or insights about each other.

Table: Duration
Ally 1 round per level (D)

Friends 1 minutes per level (D)

Family/BFF 10 minutes per level (D)

Lovers 1 hour per level (D)

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