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So my holy Vindicator level 4 is considering picking up better armor. Going from +1 to 3+stanching. This would prevent 3 bleed damage. Stigmata would cause 2 at 4th level, and make you immune to any other. Now stigmata says it can't be healed/stopped by healing magic. But stanching doesn't heal or stop it, just prevents it. So would the HV be able to now run around with this bonus all the time? RAW, Rai , or just your opinion. An playing in a pfs game, so don't want to be illegal. But pfs is raw heavy, so if it doesn't say heal or stop....

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While I was planning equipment purchases for my Holy Vindicator, I came upon this exact question. Three interpretations so far:
1- Stanching armor is excluded under "curative magic" and does not function.
2- Stigmata functions only if the bleed amount is greater than the stanching.
3- Stanching armor doesn't actually stop bleed, thus does not prevent Stigmata from functioning while suppressing bleed.
I lean towards the second interpretation, though I would love more opinions.

Dave Justus |

The holy vindicator's stigmata ability are all based on 'while the stigmata is bleeding.'
That term isn't fully defined, but it seems to be that 'while bleeding' is one of two possibilities, either suffering from a bleed effect or taking bleed damage. I could make strong arguments for either one, and don't see any way to prove it one way or the other. Obviously, in the first case the it would work out fine for you (you have a bleed effect but aren't taking any damage) and in the second case it would not. If you had +1 staunching armor, and thus were taking 1 hp/round it would work regardless of interpretations.
Note: I don't see the stigmata and stanching armor not working together. Curative magics won't stop the bleed effect of stigmata (even if you are healed, you will take damage the next round), which doesn't matter to stanching armor because it doesn't stop any bleed effects, the effects continue. What it does is prevent bleed damage that the continuous effect is causing. Stigmata doesn't prevent magical healing (or redirection) of the damage, it just says that healing damage won't keep the bleed from happening again next round.

MrCharisma |

My personal ruling would be that the bonus you get is equal to the bleed damage you take (this seems RAI to me as well). It's not actually how it was written though, so i can see some variation.
I know this is "flavour text" but:
Holy Vindicator says: "While the stigmata are bleeding you gain <bonuses>"
Stanching says: "Stanching armour helps stop the flow of blood"
Because Stanching doesn't specifically say "preventing all bleed damage is stopping you from bleeding entirely" there's a little room for arguments, but I certainly wouldn't expect every GM to let you get your bonuses without taking your bleed damage.
I also probably wouldn't bother with the extra 7000gp to prevent 2 bleed damage per turn, you'll like get more life-saving capability from another +1 or from light fortification armour (and won't have to worry about this headache of a rule).
I also noted that the OP posted a couple of months ago, so likely already made a decision. What did you do OP?

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I also probably wouldn't bother with the extra 7000gp to prevent 2 bleed damage per turn, you'll like get more life-saving capability from another +1 or from light fortification armour (and won't have to worry about this headache of a rule).
My concern is bleeding out under 0hp. The bleed damage becomes a serious threat after going unconscious.

MrCharisma |

MrCharisma wrote:My concern is bleeding out under 0hp. The bleed damage becomes a serious threat after going unconscious.
I also probably wouldn't bother with the extra 7000gp to prevent 2 bleed damage per turn, you'll like get more life-saving capability from another +1 or from light fortification armour (and won't have to worry about this headache of a rule).
Again I'd rather take something that stops me going below 0hp than something that helps me while unconcious. It's not terrible, but it's not amazing.