HP for enemies in Blood for Blood


Kingmaker


I've noticed some weird HP calculations in Blood for Blood. A lot of the enemies seem to get more HPs than they should?

Take Armag f.ex. The book gives him 204 hp (5d12+9d10+117). With max for his first barbarian level, that's 12+(4*6.5)+(9*5.5) + 117 = 204.5. The dice seems to fit, so far so good. So let's break down the bonus hp of 117
Even though it doesn't say so anywhere, I assume his ability scores are including Rage and his belt, since that's how they usually do it, so while raging, he has 22 con (+6 mod). He also has toughness, and presumably FC bonus of 5 hp for his five barbarian levels. As a level 14 character, he should then have 14*(6+1)+5 = 103 hp. that's 14 hp short. Does that mean they have calculated his ability scores with rage, but not with his belt? That seems like a very odd decision, doesn't it, since the belt is a consistent bonus, while rage is very temporary?

I also can't get his attacks to fit. It kinda looks like along with Rage, Power attack is calculated in there. So as far as I can figure he should have:
Att: BAB(14)+(Gr)Weapon Focus/Weapon Training(3)+ Str(6)+ Ovinrbaane(3)+ Power Attack(-4) = 22 (or 26 without PA) (book says 24)
Dmg: Str(9)+Power Attack(12) + Weapon Spec/Weapon Training(3)+ Ovinrbaane(3) = 27 (or 15 without PA) (book says 21)

I usually get all the right numbers when I calculate myself, but I've noticed a lot of discrepancies in Blood for Blood. Am I just forgetting something, or have others also noticed this?


Can't remember where, but there's a thread in this forum where members have stated all the bad calculations they've found from book one onwards. Search - it should have what you're looking for.


As the "Tactics - During Combat" section of his stat block notes, the sword casts aid on him at the start of combat, which gives him d8+10 temporary hit points. They took the average d8 roll, 4.5, rounded down, added 10, for 14 extra hit points.

His to-hit bonus is BAB + Strength + sword + fighter weapon training (heavy blades +1). 14 + 6 + 3 + 1 = +24.

It's a terrible build - he would be better off going full barbarian and getting pounce - but I don't believe there are any serious errors in the statblock.


You're forgetting his Weapon Focus and Greater Weapon Focus in Greatsword that gives him an extra +2. I do, however find it a bit odd, story wise, that he has that many feats invested in greatswords. It seems obvious from his weapon training and from his other weapon, the +2 keen battleaxe, that he's been using axes most of his life and only just started his training with greatswords because he found Ovinrbaane. Though I suppose he could have spent a bunch of his Downtime in the tomb retraining :P

You're probably right about the aid spell though. Not sure how I missed that.


Hmm, you're right. For some reason I was thinking all his weapon feats were in the battleaxe, not greatsword. So it should be +26 to hit. His damage, I think, should also be +15 (+3 sword +9 strength +1 mastery +2 specialization), not +21. Power Attack changes that to +22 hit, +27 damage.

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