
Grave Knight |
2 people marked this as FAQ candidate. 1 person marked this as a favorite. |

Is there a rule clarification for the Diasporan Rifles, specifically the Tactical, Ultra, and Imperial rifles? All three use batteries that don't exist, with the Tactical requiring a 10 charge battery and the Ultra and Imperial requiring a 30 charge battery.
It seems weird they're Organize Play legal but they have weird batteries.

Ravingdork |

I'm guessing it should have been a 20 charge battery with a usage of 2.
The 30 shot rifle should probably have a 60 charge battery with a usage of 2.
I feel like an official commented on it unofficially, but I don't recall what was said. I'll post it if I can find it.

gustavo iglesias |

Don't know if this will help you (like, are you talking about organized play?). But a way to work around this, is ruling that if you put a 20charge battery in a diasporan rifle, it wastes 10 charges, because of some inefficiency in the rifle due to *insert technobabble here* with the Flux Condenser.

Grave Knight |

Grave Knight wrote:The problem with that is there is no 60 charge battery. It's 20, 40, 80, and 100.I'm starting to see how a developer made the mistake in the first place. :P
Well there is some thought that weapon was made before Core came out and they added the Diasporan Rifle in without revisions. Apparently there is a similar rifle in Armory that have capacity of 20, 40, 40, 80 (they're levels are also 3, 7, 13, and 18). It feels like the Diasporan Rifle should have been more like that in terms of ammo, or it was suppose to use flashlight batteries with a sort of internal magazine (like some weird combination of a repeater rifle's magazine and a cylinder flashlight that takes two d batteries).