| Long John |
SO... I started my PCs in a homebrew setting that is currently in the middle of a war between the White and Black Dragons on one side, and the Red, Green, and Blue on the other. In setting, dragons lay eggs in regular intervals and only result in a 6-limb dragon if the egg is fertilized, and hatches as a drake (4-limb) otherwise.
In my attempt to make the non-existant Drake, I'm thinking start with the dragon chasis, and then change the breath to a ranged touch with 5 or 10 foot splash at the end. There are claws at the ends of the wings (to quote Smaug, a drake, his teeth are swords, his claws are spears, etc), but I also seem to remember the stinging tail to be a staple of drakes in the past.
Does anyone have any input or advice on the matter? Also Kobolds and Lizardmen, but the more I think about it I'm just going to make "humans" and call them Lizardmen, same with goblins and kobolds.
| Long John |
So after poring through the bestiary (ish), I came up with this:
Drake Creature 5 [Large, can't find tags]
+12 Perception; Darkvision; Scent 60 ft
Speed 35, fly 80
Defenses
AC 21, TAC 19; Fort+12, Ref+7, Will+9
HP 75; Immunities [element of color], asleep, paralyzed
Tail Sting; Trigger A creature enters or ends its turn adjacent to the Drake; Effect The Dragon Strikes with it's Tail at the triggering creature at a -2 penalty.
Actions
1A Melee jaws +13 (reach 10 feet) 2d10+5 piercing plus 1d6 [element]
1A Melee claw +13 (agile) 2d8+5 slashing
1A Melee tail +13 (reach 15 feet) 2d8+5 bludgeoning
[Element] Spit: The dragon spits a ball of [energy] that deals 6d6 [element] damage to all creatures in a 20 radius centered on a point the drake can see within 80 feet (must have an uninterrupted path to it yada yada). Reflex 19 half, double damage on a critical failure, no damage on a critical success. It can't use it's [Element] Spit again for 1d4 rounds.
Clutching Claws: As rend, but instead of additional damage, the second claw gains the grab ability.
Draconic Roar: When the drake scores a critical hit with a Strike, it gains Frightful Presence (90 feet, DC 17) for one round.