Gnomezrule |
I am considering crafting, buying and or printing up some various game aids. I mostly play right now and am DMing less. As such much of my terrain building space is my kids' Lego space. Also my DM started using a TV (which is really cool). We have been talking about ways to make equipment management simpler and less of a drag. Do any of you find item cards (or cards in general) helpful to the flow of the game or is it a new thing to purchase/create/keep up with that adds very little.
ckdragons |
I've used item cards before, and they're helpful for keeping track of what character has what items. It's specially helpful when I have a forgetful player that regularly fails at adding items to their character sheet. We estimated that character lost 20k+ in magic items over the campaign.
As the GM, I used to find them helpful with knowing the particulars of the item (CL, aura, value, etc) in hand instead of having to constantly look them up during the session.
Brother Fen |
My players love it when I hand out item cards - but really only for special magic items. They don't really care to get a chainmail card for a regular suit of mail. If it's a +2 mithral chain shirt, then they like to have a card for it. Cards also help a lot with tracking types of potions and scrolls if one actually has the variety available.
Over time, the players have amassed a small deck of special items that has come to represent their character deck to a certain extent. I hand each stack back to the player at the start of every session and collect them at the end.