Winter in the Stolen Lands


Kingmaker


The first two volumes of the AP barely mention seasons or weather. However, this region looks like it should have long, cold, snowy winters. So what happens when winter comes down?

-- Exploration should become much more difficult, or grind to a halt.
-- Some encounters should change or disappear, at least until spring
-- The PCs, at least at low levels, should hole up somewhere for a while... Oleg's perhaps, at least during the first module.

Has anyone done anything with winter in the Stolen Lands? Thoughts?

Doug M.


My party has always been pretty well equipped for winter, so they continue exploring.

For the most part, I just double exploration times, and break out my old copy of Frostburn to add to some of the natural hazards.

I kind of assume that winter in the River Kingdoms is a very damp affair. I've always found that to be the worst kinds of cold.

I suppose you might want to change descriptions about trade as well. I doubt the River Kingdoms stop trade in the winter, but one might see a lot more ice skiffs than boats.


Greetings, fellow travellers.

I have also doubled exploration time for the hills and plains parts of the Stolen Lands.

The Skunk and Thorn River were frozen over, but the Shrike River was not.
Blizzards were quote numerous which caused them to look for shelter in the open.
With a hearty population of (owl)bears (they I just kept rolling the same encounters over and over again), they had many a good fight over caves and other shelter in the hills and forests.

A lot of encounters with carnivoreous animals started with the animals going directly for their horses (especially when they were tethered for the night).
Wolves were a common sight (led by a worg or winterwolf - depends on level, obviously).

Tracking became a heavily used skill. There is a thread in this sub-forum talking about non-monster encounters broken up into season somewhere...

Orientation was more difficult, as some landmarks vanished.

I added a Fossergrim to my encounters and some fey circles carved in the ice of frozen ponds and such, since my campaign is more feyish than the AP as written.

Liberty's Edge

Douglas Muir 406 wrote:


-- The PCs, at least at low levels, should hole up somewhere for a while... Oleg's perhaps, at least during the first module.

Unless the PC's are VERY slow, it is unlikely they will encounter winter during the course of the first module. It pretty much starts in early spring, and with the threat of the Stag Lord's reprisal it should finish in about a month, maybe a lil longer with additional exploration of the area. I wouldn't expect winter until the period between modules or during part 2.


Robert Little wrote:


Unless the PC's are VERY slow, it is unlikely they will encounter winter during the course of the first module. It pretty much starts in early spring, and with the threat of the Stag Lord's reprisal it should finish in about a month, maybe a lil longer

I don't doubt that you COULD finish this book by midsummer in game time. By my estimate, if a party hustles, they should be able to explore all relevant hexes, finish all quests, and come back with the Stag Lord's head on a pike within 90 days or so.

However, my PCs are just not in a hurry. They like hanging around Oleg's, and they enjoy a leisurely pace of exploration. They've explored about 20 hexes so far, and it's already well into August, or whatever the local equivalent of August is.

And, honestly, I'm not in a hurry either. I'm intrigued by the idea of a campaign that goes on over years of game time. I certainly could move things along -- have the Stag Lord attack directly, have the Sword Lords send a crankygram -- but I don't really want to.

So they may well go into winter. And I'm fine with that. I'm just curious if anyone else has done it, and/or if there are any rules for it.

Doug M.

Sovereign Court

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For kingdom building, I double the Consumption of every hex and city district in the winter. Players have gone through 3 winters since starting their kingdom. With 21 hexes and 3 cities, you should have seen their faces when Consumption jumped from 24 to 48 - BOOM! They've now built more Granaries (which, in my game, also double in winter) and winter becomes a good time to hunker down, maybe adventure a little, but not so much kingdom building.


Robert Little wrote:
Douglas Muir 406 wrote:


-- The PCs, at least at low levels, should hole up somewhere for a while... Oleg's perhaps, at least during the first module.
Unless the PC's are VERY slow, it is unlikely they will encounter winter during the course of the first module. It pretty much starts in early spring, and with the threat of the Stag Lord's reprisal it should finish in about a month, maybe a lil longer with additional exploration of the area. I wouldn't expect winter until the period between modules or during part 2.

A month is really racing through the module. You can do it if you are just following the major plotline, pretty much ignoring the side quests, not doing all the exploration, taking very little downtime, and making few trips back to Oleg's, but I think that would be at the extreme lower end of the spectrum for how long it takes.

I think 2-6 months would be about average to finish the entire module, which includes all the side quests and exploring the whole area of their charter. Some groups will even be slower than that, if they are very cautious, return to Oleg's a lot, and take significant downtime.

My own group was pretty cauious and still finished the entire module in a little less than 4 months, moving on to the second module in late summer.

As for the OP's original question, I've modelled Stolen Lands weather after Minnesota, with long, cold, snowy winters. My group campaigned through their first winter, but after some tough encounters in freezing rivers, on frozen lakes and in knee-deep snow, they have since suspended campaigning and focused on kingdom-building in December each year and started again in April (I hate alternate calendars, doesn't add enough in immersion for me to bother to learn them).


My group's going to being the hexploring the stolen lands during the last half of Erastus. I'm expecting to wrap up exploring and begin castle building as the first snows fall. We'll see what happens, though.


Just let winter last 'til the end of Pharast, becoming a wet spring.

Ruyan.

Shadow Lodge

At the suggestion of other DMs on the Kingmaker boards in previous threads, I use this.

IMC the region is subject to supernatural weather (that being one of the reasons contributing to why the Stolen Lands have never been settled), causing extremely cold winters (normally in the negative 20-30s). the players have to rely on magic to keep from freezing to death in the wild, keeping wands of endure elements handy when traveling in winter.


My players don't explore during the winter, this in part due to a bad experience with some late winter snows while exploring a swamp early on. The players nearly starved.

I also encourage my players just "skip" over winter. Kingmaker is a game that plays well to multi IC year style. Winter is also a GREAT time for players to work on things that give their character's depth, like interacting with their families, and other pet projects.

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