| Gnomezrule |
I am considering crafting, buying and or printing up some various game aids. I mostly play right now and am DMing less. As such much of my terrain building space is my kids' Lego space. Also my DM started using a TV (which is really cool). We have been talking about ways to make equipment management simpler and less of a drag. Do any of you find item cards (or cards in general) helpful to the flow of the game or is it a new thing to purchase/create/keep up with that adds very little.
ckdragons
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I've used item cards before, and they're helpful for keeping track of what character has what items. It's specially helpful when I have a forgetful player that regularly fails at adding items to their character sheet. We estimated that character lost 20k+ in magic items over the campaign.
As the GM, I used to find them helpful with knowing the particulars of the item (CL, aura, value, etc) in hand instead of having to constantly look them up during the session.
| Brother Fen |
My players love it when I hand out item cards - but really only for special magic items. They don't really care to get a chainmail card for a regular suit of mail. If it's a +2 mithral chain shirt, then they like to have a card for it. Cards also help a lot with tracking types of potions and scrolls if one actually has the variety available.
Over time, the players have amassed a small deck of special items that has come to represent their character deck to a certain extent. I hand each stack back to the player at the start of every session and collect them at the end.