| Brandark Plainswalker |
The listing of the modifiers, helps me as well. I use it to ensure that i didn't forget anything, but also, it shows you where I am getting the numbers from.
| Brandark Plainswalker |
Put it on Abacus.
Brandark will coax Abacus up into the air by having him jump up each bound.
Ho Abacus, Steady, we can do this.
Will travel the full 60' but I can only climb by 30'. So no real difference on my shots.
| GM Mazra |
@Brandark - Good decision since Abacus was not taking any other actions. But, as a full round action, Abacus can move 180' flying, climb 90'. The big steed is not doing anything else. However, it may not make a difference. Your shots would have still missed.
Round Nineteen start
Elektra cast a Fly spell unto Brandark's Warhorse Abacus.
Caleb runs toward Stone Giants.
Flynn, with spiritual guidance from the Dawn Flower, let's loose a barrage of arrows toward the Red Dragon. Two of the arrows penetrate deeply through the Dragon's tough scales. The Dragon was visibly affected by the arrows.
Abacus flies toward the Red Dragon as her rider continues to fire arrows at the big reptile. Unfortunately, none of Brandark's arrows were able to pierce the Dragon's tough hide.
Stone tries to hold the lead Stone Giant, but the big humanoid resisted the Cleric's attempt.
Severo is heroic!
Climbing as quickly as the Haste will allow, Devora reaches the roof of the Cathedral. She sees Flynn stick the Dragon with two arrows, "Great shot Flynn. You have hit it twice. Maybe it will fall."
The Juvenile Red howls in pain, turns, and flies off toward the northeast. It moves at a pace where Abacus would not be able to catch up.
The Dragon has a speed of 200'. As a full-round action it can move 800' feet, but would likely move more at around 600'. Either way it will outdistance the party. Consider it a success. You at least drove the big flying reptile away.
I will take the Stone Giant's actions after Severo's Round Eighteen Standard Action, and his Nineteen full-round actions.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 102.102/102)
RED DRAGON (AC29 12/149)
Round Twenty for those at the Sandpoint Cathedral.
| Flynn Elric |
Thank you.. i don't like just leaving it around. after this i'm tempted to try tracking it down With the dragon being driven off, Flynn starts his climb down
| Flynn Elric |
Well, it's probably flying directly to its lair. so we would head in that direction, then factor in it attacked at the same time this mess happened... it's too much of a coincidence, so there's a chance it's working with the Giants. That and a dragon probably isnt hard too find if we look and research. ask towns in that direction
| Elektra Stardancer |
caleb should be gone now. I can only summon him 9 rounds. But Electra will call carnis his brother.
Electra ducks behind a house and starts her last remaing monster summoning spell.
| GM Mazra |
@Elektra - Would it be best to summon another Hound Archon when you are closer to the next group of enemies. Elektra is at the Sandpoint Cahedral, near location 1 on the Sandpoint map. Stone and Severo are down at location 39 near the Two Knights Brewery. It will take Elektra two full rounds to get there.
| Flynn Elric |
that and it already looked pretty beat up. Dragon or no, it'll take days to heal without magic. Come, lets go find the group. This threats likely not over yet. Flynn starts trying to make his back to the group . Flynn keeps his serious and focused tone and expression
| Severo Lione |
Well, I was gonna cast Divine Favor, but apparently I already did that on round 13 and forgot about it at some point. Which should mean I have three more rounds left with that casting.
Severo casts Weapon of Awe on the way to the giants.
| Brandark Plainswalker |
Ho Abacus, we should be going south to help with the rest of town.
As he turns Abacus back to the south, Brandark yells to Flynn.
The foul beastie decided to leave headed North East. Let the father know that they can put out the fires.
He then rides Abacus south over the houses to determine if any more giants were in town.
| Giants of Legend |
Round Nineteen Complete
Severo advances toward the Stone Giants.
The first one ignores Uncle Gabe, grips his Greatclub with two-hands and takes a swing at the Half-Orc Paladin. He thing swings again.
Stone Giant 1 Greatclub, Attack 1 with PA: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 312d8 + 12 + 9 ⇒ (8, 6) + 12 + 9 = 35
Stone Giant 1 Greatclub, Attack 2 with PA: 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 272d8 + 12 + 9 ⇒ (5, 6) + 12 + 9 = 32
The second Stone Giant moves up and attack Severo as well. He too chokes up and attacks the Half-Orc Paladin.
Stone Giant 1 Greatclub, Attack 1 with PA: 1d20 + 16 - 3 ⇒ (12) + 16 - 3 = 252d8 + 12 + 9 ⇒ (6, 4) + 12 + 9 = 31
@Severo - What is your current AC? If 25 or less, Severo took 98 points of damage, falls off his horse and is unconscious.
| GM Mazra |
Round Twenty from the Sandpoint Cathedral
Elektra rides hard toward the south.
Flynn and Devora return to their horses, mounts, and rides hard to the south as well.
Brandark, aboard a flying Abacus, moves over the rooftops toward the south.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 102.102/102)
Round Twenty at the Two Knights Brewery
Stone and Severo please take Round Twenty actions.
Round Twenty-One from the Sandpoint Cathedral
Taking a little liberty here.
Brandark, Devora, Elektra, and Flynn arrive to a point where they can see the actions around the Two-Knights Brewery.
Brandark, Devora, Elektra, and Flynn please wait for Stone and Severo to complete through their Round Twenty-One. Then everyone will be able to move together on the same map for Round Twenty-Two.
| Brandark Plainswalker |
A long and technical fight, that we have to try to preserve resources. These make good fights.
| GM Mazra |
A long and technical fight, that we have to try to preserve resources. These make good fights.
And the fact that the rounds have gotten out of sync has complicated the fight.
@Severo - Round Eighteen, Severo cast the Weapon of Awe. Round Nineteen - Severo advances toward the Stone Giants. Stone tries to Hold one of the Stone Giants, but the attempt fails.
Stone the Blade of Sarenrae
|
Stone moves Shadowmist up close to Severo and tries to fast dismount ride check: 1d20 + 5 ⇒ (11) + 5 = 16 then places his hand upon several and pours divine energy in to him.
Cure Critical: 4d8 + 10 + 12 ⇒ (4, 2, 7, 2) + 10 + 12 = 37
Get up my friend your job is not done yet.
| Proprietor Kaijitsu |
Round Twenty at the Two Knights Brewery
Severo, Stone, NPCs, and the Stone Giants
Severo fell back off his horse. His armor absorbed the blow from the landing.
Stone drives Shadowmist to behind Severo's horse. The Cleric quickly dismounts and provides healing to the fallen holy warrior. Severo immediately becomes conscious.
Fortunately, this all took place out of reach to both of the Stone Giants.
Uncle Gabe takes the opportunity to withdraw from the Stone Giants.
Ameiko seeing the desperation of the situation, moves up, then casts a Grease spell under the feet of both Stone Giants.
@Severo and Stone - Severo has a red "P" on him. This indicates he is prone. He is conscious with 34 HPs. He can take his full round actions for Round Twenty. I will wait for your actions. Stone has a "Dismounted" token near him, indicating he is next to his horse and dismounted.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 34/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 102.102/102)
Severo and the Stone Giant's Round Twenty. Round Twenty-One for Severo and Stone
Everybody will be able to participate in Round Twenty-Two
| Severo Lione |
Severo was actually not unconscious due to Endurance+Diehard. He was staggered and stabilized. I don't know if that means he's still on his horse, but he should be. I'll be putting all that info into his profile to save a click later.
| Severo Lione |
Well, lets see what happens then.
"You are right Stone. There is always more to be done."
Severo eagerly turns his weapon against the stone giants in
Attack 1: 1d20 + 21 ⇒ (5) + 21 = 26 Activating his last Smite Evil. Adding +10 BAB, +1 non-lethal, +5 str, +2 magic weapon, +1 from haste, and +4 smite, leaving out the Divine Favor casting I mentioned since that wore off last round I think.
Dam: 2d4 + 29 ⇒ (3, 1) + 29 = 33 Adding +7 str, +2 magic weapon, +2 from Weapon of Awe, +9 from Power Attack, and +9 from smite.
Haste swing: 1d20 + 21 ⇒ (14) + 21 = 35
Haste Dam: 2d4 + 29 ⇒ (3, 3) + 29 = 35
Iterative swing: 1d20 + 16 ⇒ (6) + 16 = 22
Dam: 2d4 + 29 ⇒ (1, 1) + 29 = 31
So that was for round twenty only, right? If so, here's some more numbers to throw at some stone giants.
LoH: 5d6 + 10 ⇒ (1, 3, 3, 4, 2) + 10 = 23 Three Lay on Hands left for the day.
Swing 1: 1d20 + 21 ⇒ (4) + 21 = 25
Dam: 2d4 + 29 ⇒ (2, 1) + 29 = 32
Haste swing: 1d20 + 21 ⇒ (20) + 21 = 41 37 total if new target.
dam: 2d4 + 29 ⇒ (4, 4) + 29 = 37 28 total if new target.
Iterative swing: 1d20 + 16 ⇒ (12) + 16 = 28 24 total
Dam: 2d4 + 29 ⇒ (4, 3) + 29 = 36 27 total
Severo heals his wounds with that familiar golden glow of his as he prepares for retaliation from the giant.
So, if my math is right, I think Severo took down the first stone with his first attack in round twenty-one. If that's true, he shifts 5 ft. over to the other giant barring complications. The attack values are listed in the OOC text if it is against a new target.
| Elektra Stardancer |
Electra finishes the spell and summons another hound archon, in charging distance of the second Stone giant, and he does.
AttackCharge: 1d20 + 13 ⇒ (3) + 13 = 162d6 + 13 ⇒ (3, 6) + 13 = 22
She then procures her scroll of flaming sphere and lets it roll on the giant, empowering it with her own intellect with insightful scroll.
FS: 3d6 ⇒ (1, 3, 4) = 8 DC 18 Refl to negate
| GM Mazra |
Round Twenty Complete
As Severo sways in his saddle from the massive blows, the Half-Orc Paladin manages to regain his balance and stay in his saddle, particularly after Stone arrive to provide further healing.
Severo then moves his horse up to attack the first Stone Giant. The Paladin's horse is steady as its right front hoof steps into the Grease.
Severo's Horse Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22
The Holy Warrior then hastily attacks, striking the Stone Giant with several thrusts. He then swiftly heals himself.
I have Severo doing 99 points of damage in the Round. You almost dropped the first Stone Giant.
The first Stone Giant is startled by the Paladin's quick recover and attacks. He says to himself, "I have had enough of this." He turns to withdraw from the combat, but slips in the grease and falls down prone.
Stone Giant 1's Reflex Save: 1d20 + 6 ⇒ (6) + 6 = 12
The second Stone Giant stands firm and attacks the Half-Orc Paladin. The hasty Holy Warrior manages to shift and move avoiding both of the blows.
Stone Giant 2 with PA: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 21 ⇒ (6, 6) + 21 = 33
Stone Giant 2 with PA: 1d20 + 8 ⇒ (16) + 8 = 242d8 + 21 ⇒ (5, 3) + 21 = 29
Your Stat line says AC24, but with the +1 from the Haste making it a 25, then both of these attacks missed.
Round Twenty-One Complete
Stone gives Severo even more healing.
The Half-Orc Paladin turns his attention to the second Stone Giant. Striking several blows, one critical, against the other giant.
Crit: 2d4 + 17 ⇒ (3, 3) + 17 = 23
The second Stone Giant sways and falls over unconscious. It drops a sack filled with squirming medium and small-sized humanoids.
The first Stone Giant drops its squirming sack, and crawls out of the greasy area.
Round Twenty-Two Start
Elektra sees the action and brings in her new Hound Archon. The great celestial arrives just in time to see the second one fall. It then moves to the first crawling Stone Giant and sticks its Greatsword into its face shaking its head with a no, don't you even try.
Elektra thinks about pulling out a scroll, but determines that it is not necessary at this time.
Elektra 17 (AC17 52/52)
Caleb 17 (AC19 9/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 58(67)/77(86SM))
Abacus 12 (AC29/H30 70/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 88/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 3,U/102)
The party sees smoke rising from the south in the direction of where Sandpoint's elite have large estates. A man, that some may know, as Titus Scarnetti, bleeding from a gash on his head, calls out that there are Stone Giants raiding their homes.
The first Stone Giant simply sighs in pain and holds its hands up.
Round Twenty Two
We are in sync now. And there is a new threat further to the south around 48 on the Sandpoint map.
| Brandark Plainswalker |
Yelling down to the others.
I will go harass until others get there.
With that, Brandark turns abacus gently in the air, and continues to ride south towards the now smoking manor.
Stone the Blade of Sarenrae
|
Amieko can you handle things here there is still more we need to handle?
Stone will put out another Channel Energy for the man with head wound and the people in the bags. He will exclude both of the Giants.
| GM Mazra |
Round Twenty-Two
This is a move round, so I am moving everyone whether you have posted or not.
Elektra moves toward Stone, then gallops toward the bridge over the Turandarok.
Carnis turns into a hound and races toward the great bridge.
Flynn with Devora nearby does the same.
Brandark swoops down toward Stone, then heads on toward the smoke rising across the bay. By the end of the round he will hastily reach the far short. The Dwarf Cavalier will notice that the flames are from the stables. The Scarnetti Manor House looks to be intact. Brandark can make out three Stone Giants.
Stone Channels energy as the injured party members and citizens of Sandpoint benefit from the Cleric's healing area of effect.
Severo move toward the bridge galloping ahead of the rest of the party.
Elektra's magical Haste expires.
Elektra 17 (AC17 52/52)
Carnis 17 (AC19 39/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 72(79)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 102,102,102/102)
Round Twenty-Three
I have updated the Sandpoint Map, and have added a map (Estate) that will show where Brandark is located at the end of round Twenty-Three. The Sandpoint Map shows the party location at the end of Round Twenty-Two. I will post the next round in a day or so to allow players to catch up and post any alterations if desired.
| GM Mazra |
Round Twenty-Three
As the rest of the party make the trek down the Lost Coast Road, then taking the right turn onto the Schooner Gulch Road, Brandark flies over the trees to get to the Scarnetti Manor estate.
Brandark sees three Stone Giants. The first one appears to be reaching in one of the manor's windows. A second one just stuffed some poor man into one of the giant sacks. And the third has cornered what appears to be a Half-Elf woman, still beautiful, despite her bedraggled current state.
There is a piece of art for the Stone Giant Raid on the Estate.
The Stone Giants are way too busy to notice Brandark flying in just above the trees.
On the Sandpoint Map I have everyone's position at the end of Round Twenty-Three. Without the Haste it will take another two Rounds for the party to get to the Estate. Brandark can take actions on the Estate Map in Round Twenty-Four.
Round Twenty-Four
Please let me know if there are other actions that you may wish to take.
Stone the Blade of Sarenrae
|
Stone will call out for blessings from on high.
School transmutation; Level cleric/oracle 4
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
| Brandark Plainswalker |
Stowing his bow, Brandark urges Abacus into a charge as he draws Isskaz.
charge attack: 1d20 + 10 + 5 + 2 + 4 + 2 - 3 + 3 ⇒ (15) + 10 + 5 + 2 + 4 + 2 - 3 + 3 = 38
BAB, STR, Magic, Cav Charge, Challenge, Power
damage: 1d10 + 7 + 2 + 8 + 9 ⇒ (5) + 7 + 2 + 8 + 9 = 31
Base, STR, Magic, Challenge, Power
Abacus Charge: 1d20 + 6 + 6 + 2 + 1 - 2 - 1 ⇒ (18) + 6 + 6 + 2 + 1 - 2 - 1 = 30
BAB, STR, Charge, Challenge, Power, size
damage: 1d6 + 6 + 4 + 4 ⇒ (4) + 6 + 4 + 4 = 18
Base, STR, 1/2 Challenge, Power
Stone the Blade of Sarenrae
|
Stone spell was initially to help the rest of the party get to the battle a little faster.
Once we arrive at the estate and the party Gathers he will cast prayer and dismount.
| GM Mazra |
Previously, Severo cast a Divine Favor and Stone a Blessing of Fervor. This will allow the party to increase their speed.
Round Twenty-Four
Elektra, Carnis, Flynn, Stone, Severo, and Devora race to the burning estate. They arrive at the end of the Round.
Brandark and Abacus charges the first Stone Giant. The Dwarf Cavalier hacks into the giant with Isskaz. Abacus adds some stomp to the big humanoid.
The big humanoid turns, chokes up on its greatclub and attacks as much in defense as an actual attack. Yet its first attack was a solid blow on the Dwarf Cavalier's chest, taking the wind out of Brandark, and leaving a large bruise across his mid-regions.
Stone Giant 1 First Attack Greatclub and PA: 1d20 + 13 ⇒ (20) + 13 = 332d8 + 21 ⇒ (4, 1) + 21 = 26
Stone Giant 1 Second Attack Greatclub and PA: 1d20 + 8 ⇒ (11) + 8 = 192d8 + 21 ⇒ (1, 6) + 21 = 28
Stone Giant 1 First Attack Greatclub and PA Confirm Crit: 1d20 + 13 ⇒ (20) + 13 = 332d8 + 21 ⇒ (6, 3) + 21 = 30
The second Stone Giant moves toward Dwarf Cavalier, but is hampered by the large shrubs and is unable to attack.
The third Stone Giant ignores the Half-Elf Woman. It ends up crossing the reflecting pool. Its progress too was slowed and was unable to attack Brandark.
Elektra 17 (AC17 52/52)
Carnis 17 (AC19 39/39)
Flynn 14 (AC20/H21 60/60)
Brandark 12 (AC21,20/H22,21G26,25 16(25)/77(86SM))
Abacus 12 (AC29/H30 82/82)
Stone 7 (AC23H24 74/87)
Shadowmist (AC15H16 19/19)
Severo 6 (AC24/H25/Smite29 95/95)
Devora 14 (AC21/H22 55/55) Shifted
Stone Giants (AC22 53,102,102/102)
Round Twenty-Five Start
Stone arrives on the scene dismounts and says a Prayer collecting the party and the giants.
Everyone has actions except Stone as he has taking his actions. I have placed everyone else on the Estate Map for their starting point for your Round Twenty-Five actions. If you agree to take your actions after Stone, then you will benefit from his prayer. You will still be able to act before the Stone Giants.
| Devora Heidmarch |
Devora continues her epic poem, and sees the giant over the Estate's wall. Her range is short and the Pathfinder takes advantage of this. She pulls a magic arrow from her quiver and sends the arrow sailing over the estate's roof.
Devora's +2 Darkwoods Shortbow: 1d20 + 18 ⇒ (1) + 18 = 191d6 + 10 ⇒ (6) + 10 = 16
To Hit:BAB+6,DEX+5,Bow+2,Weapon Focus+1, Inspire+2, Prayer+1, Arrow+1, Blessing of Fervor+2; Deadly Aim-2=+18
To Damage:Strength+2; Bow +2, Arrow +1, Prayer +1, Inspire +2, Blessing of Fervor +2
All that and she rolls a "1"! Figures.
By the way, the party has been under Devora's Inspire, so you get the +2 on your attack and damage. By the way, she only has two more rounds of this, so let's make quick work of these last three Stone Giants.
| Elektra Stardancer |
Electra moves closer , asking for the fervor of clarity +2 to hit, +2 to dodge
and draws her wand of enervation, shooting a black ray of negative energy towards the giant to the south.
Giant 3 "Destructo
RTA: 1d20 + 7 - 4 + 2 ⇒ (20) + 7 - 4 + 2 = 251d4 ⇒ 3
Confirm: 1d20 + 7 - 4 + 2 ⇒ (1) + 7 - 4 + 2 = 61d4 ⇒ 1
The Hound Archon Ezekiel, feeling the same spell bolstering him, asks for the same fervor and attacks the same giant.
Attack: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 12 ⇒ (2, 4) + 12 = 18
Confirm: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 12 ⇒ (2, 1) + 12 = 15