Constitution Secondary


Playing the Game


Look, can we... can we do something about this? Every class mentions Constitution as an important secondary stat, to be considered at the same level as a Paladin's Charisma or a Ranger's Wisdom. And it's not inaccurate by any means, but seriously.

Not to say this is inaccurate, not by any means. Constitution grants extra HP and resistance to poison and disease. That makes it by default a very important stat for every single class. So rather than listing it somewhat redundantly for every single class, perhaps it could be removed from all except the ones that really need it, and extra emphasis could be put on its importance down in the Ability Score section?

It just seems a bit much seeing it listed for every class, something of a "beat it over their head" approach. Maybe an approach that's just a teensy bit less in your face about it?


I am thinking that Constitution is actually tertiary for many characters. It grants nowhere near as much durability as in 1e, and characters may as well prioritize Dexterity for AC and TAC. Even if Dexterity is no longer the go-to initiative score (most of the time, anyway), that still gives a better deal on survivability than Constitution.

Even fighters look to prefer medium armor over the crippling penalties of heavy armor. Their heavy armor class features do not change this.

Did I miss some extra benefit of Constitution?


Colette Brunel wrote:

I am thinking that Constitution is actually tertiary for many characters. It grants nowhere near as much durability as in 1e, and characters may as well prioritize Dexterity for AC and TAC. Even if Dexterity is no longer the go-to initiative score (most of the time, anyway), that still gives a better deal on survivability than Constitution.

Even fighters look to prefer medium armor over the crippling penalties of heavy armor. Their heavy armor class features do not change this.

Did I miss some extra benefit of Constitution?

I've been thinking this as well, with flat health per lvl Con seems like it may not end up being all that essential for many character playstyles


Vlorax wrote:
Colette Brunel wrote:

I am thinking that Constitution is actually tertiary for many characters. It grants nowhere near as much durability as in 1e, and characters may as well prioritize Dexterity for AC and TAC. Even if Dexterity is no longer the go-to initiative score (most of the time, anyway), that still gives a better deal on survivability than Constitution.

Even fighters look to prefer medium armor over the crippling penalties of heavy armor. Their heavy armor class features do not change this.

Did I miss some extra benefit of Constitution?

I've been thinking this as well, with flat health per lvl Con seems like it may not end up being all that essential for many character playstyles

Con still adds to your health, keep in mind. It goes like this:

1st level: Racial HP + Con modifier
2nd level and on: Class HP + Con modifier

So Con still helps to determine HP, just as it did in PF1e.


Inquisitive Tiefling wrote:
Vlorax wrote:
Colette Brunel wrote:

I am thinking that Constitution is actually tertiary for many characters. It grants nowhere near as much durability as in 1e, and characters may as well prioritize Dexterity for AC and TAC. Even if Dexterity is no longer the go-to initiative score (most of the time, anyway), that still gives a better deal on survivability than Constitution.

Even fighters look to prefer medium armor over the crippling penalties of heavy armor. Their heavy armor class features do not change this.

Did I miss some extra benefit of Constitution?

I've been thinking this as well, with flat health per lvl Con seems like it may not end up being all that essential for many character playstyles

Con still adds to your health, keep in mind. It goes like this:

1st level: Racial HP + Con modifier
2nd level and on: Class HP + Con modifier

So Con still helps to determine HP, just as it did in PF1e.

Yes but the danger of rolling low multiple levels in a row and having crap HP without a decent CON mod isn't there anymore.


Oh yeah. My current PF1 character has 17 hp at level 6. Last two levels I've rolled badly.

Admittedly, my CON is 6...

(Not my mod, the raw score!)


I’d hoped they’d found something else to do with constitution now that its relative contribution to hit points has been reduced.


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Speaking of Constitution, does anyone know if CON mod boosts affect your total HP retroactively? It obviously did in PF1, but I have found nothing in the playtest to suggest it works that way.


1 person marked this as a favorite.
Fappy wrote:
Speaking of Constitution, does anyone know if CON mod boosts affect your total HP retroactively? It obviously did in PF1, but I have found nothing in the playtest to suggest it works that way.

I believe that it 'should' based on the wording for the 'Potent' magic items, where it very clearly states that you get any benefits retroactively (i.e. additional trained skill/skills for an intelligence boosting item).


Mark Seifter discussed on a podcast the greater impact of each +1 bonus under the critical success/failure system. So it could still be critical for saving throws

And extra HP seems important given risk of attack critical successes doing double damage. I assume the max HP was give for reason rather than going the PFS route - and I guess that reason is the game is more deadly

This definitely seemed true when I listened to the GCP crypt of the everflame playthrough everything, even skeletons, seemed to put up a nasty fight (or at least nastier than 1E)


Inquisitive Tiefling wrote:

Look, can we... can we do something about this? Every class mentions Constitution as an important secondary stat, to be considered at the same level as a Paladin's Charisma or a Ranger's Wisdom. And it's not inaccurate by any means, but seriously.

Not to say this is inaccurate, not by any means. Constitution grants extra HP and resistance to poison and disease. That makes it by default a very important stat for every single class. So rather than listing it somewhat redundantly for every single class, perhaps it could be removed from all except the ones that really need it, and extra emphasis could be put on its importance down in the Ability Score section?

It just seems a bit much seeing it listed for every class, something of a "beat it over their head" approach. Maybe an approach that's just a teensy bit less in your face about it?

Genuine question - who meets your “really” category?


Vlorax wrote:
Inquisitive Tiefling wrote:
Vlorax wrote:
Colette Brunel wrote:

I am thinking that Constitution is actually tertiary for many characters. It grants nowhere near as much durability as in 1e, and characters may as well prioritize Dexterity for AC and TAC. Even if Dexterity is no longer the go-to initiative score (most of the time, anyway), that still gives a better deal on survivability than Constitution.

Even fighters look to prefer medium armor over the crippling penalties of heavy armor. Their heavy armor class features do not change this.

Did I miss some extra benefit of Constitution?

I've been thinking this as well, with flat health per lvl Con seems like it may not end up being all that essential for many character playstyles

Con still adds to your health, keep in mind. It goes like this:

1st level: Racial HP + Con modifier
2nd level and on: Class HP + Con modifier

So Con still helps to determine HP, just as it did in PF1e.

Yes but the danger of rolling low multiple levels in a row and having crap HP without a decent CON mod isn't there anymore.

Its not the rolling low its the average of the roll. A fighter got an average of 5,5 hp now he gets 10 per level. So a con of 20 was almost a 50% increase in his hp now is only a 25% in his hp.

So yes consitution isn't as important.

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