Kingmaker and the technology guide


Kingmaker

Shadow Lodge

I am running a modified kingmaker wherein the emerald spire (for those unaware, a magitech superdungeon on the other side of the river kingdoms) is moved to the top of the Greenbelt and my party is just about to start rivers run red

Now I like to get ahead of things and have things prepared in the event they do some weird stuff

They were talking about trade routes with Numeria and the ability to get some high tech s$*& from the technic league
So I’m needing to find out what to tell them for how expensive labs and generators are and what effect they should have on the kingdom
I don’t plan to give them very high yield generators, but they are all referred to as artifacts
I could maybe have some stuff be part of weirdness that is the spire, tapping into the power it gives off? Even that I wouldn’t know how to stat that up

Shadow Lodge

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Shadow Lodge

Dot


First, bumping like that is frowned upon.

Second, I would say it would completely destabilize the game. At the TOP of the Greenbelt? Let's just say that an experiment warps the spire to the top of the Greenbelt. Now Brevoy's civil war will kick off with both groups trying to get sophisticated weapons.

Iron Gods and Numeria to some extent "needs" to exist separate from the Kingmaker setting I think because of the political reality. It's like the movie Bright. How is it possible that magical creatures have been around for at least 2000 years and yet human history (the Alamo, for instance) seems more or less unchanged? I'd say you need to come up with an entirely new backstory as well as plot going forward.

Shadow Lodge

Yo be fair the spire already has connections to various planes and weakens the boundaries between them
The Greenbelt more or less naturally has weaker boundaries between this plane and the first world already
I was using the spire as an explanation for why the planar boundaries are weaker in the first place


Well, I'm not as down on the idea as Skaldy is, though I think he does raise some good points. The real issue with regard to trading with Numeria for these generators and such is . . . What does the PC's nation have to offer in return? Particularly at the level you are talking about (Presumably about 4th level) I really don't see the party or the nation having the resources to trade with Numeria for these items.

That doesn't mean you can't put the Spire in place mind you, and it doesn't mean these generators are not something that could eventually be obtained, but as a practical matter, its just not really feasible at the moment, and that's not even taking into account how Brevoy is likely to respond. As for an actual price, I would likely say "Expensive." When they follow up and press for details, have the representative from Numeria kindly reply "If you're having to ask, you can't afford it."

I sort of see it as lets say you have an extremely impoverished, 3rd world nation in the world today (and lets face it, at the start of things, the PC's kingdom is pretty poor -- even if you used Venture Capital and gave them more starting BPs than the AP as written awards. Now lets say that impoverished nation which at time struggles just to feed the majority of its people were to ask Great Britain or the U.S. "Hey, how much for some nuclear power plants and weapons? Oh, and a state of the art Navy too!" Its not something that the nation is going to be able to pay for. Rather, they'd have to come up with some other reason to convince the more advanced nation to give them the tech.

All that said, I am a fan of expanding on the AP material, especially in the area of technology and the like. In my own Kingmaker game I've advanced the tech side of things a little bit. There are some early railroads in the world, guns are more prominent, etc. Most of the tech is still pretty early stages, but I seeded the idea that the party could potentially help advance the tech if they wish too through investment and research. Part of what I have done is to then implement some "one offs" for tech that are essentially prototypes (though in the right area more could be made). As an example my group just finished RRR and for Hargulka I used the mini for Captain Gunnbjorn from the Hordes tabletop wargame. Gunnbjorn carries a bazooka and I pretty much replaced the Necklace of Fireballs with the Bazooka (or Baboomka as he called it) with some slight alterations. The catch is that the shells for it are not going to be readily available, its an Exotic Ranged Weapon, and if the PCs want more rounds, they'll either have to invest in researching it, or figure out where the dang thing came from. In the mean time, they still have a few rounds left should they decide they want to use it.

Now obviously this has the potential to really catch the eye of Brevoy as well if they are not careful.

Shadow Lodge

It’s not something I’m planning on just giving them
It’d be an “eventually” thing
I just like to be prepared with a number to quote them, effects it would have and the like

You make a good point about the reactions of the other nations, that could be fun

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