Gestalt / Loyalty Ideas for Character Concepts


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Wolfe: Traveling mechanic with a magical ability to summon gear. Adoped Cate and enjoys being benevolent in an unorthodox, politically incorrect way. If Cate is missing from his protection or harmed, however, all morals fall to the wayside as he kills and destroys everything in the way of Cate being safe by his side. Refuses to wield anything other than firearms and crossbows.

Liz: Healer/wise woman type who normally maintains and occupies a rebirthing temple. Adventures to build confidence. Admires Wolfe when he's not being a raging psychopath, and helps protect and teach Cate with a more traditional, less blunt and overly mature approach. Unwilling to carry weapons or directly harm creatures with her magic.

Cate: A child without much combat discipline, but has a talent for summoning. Her biological father stabbed her repeatedly and left her in a ditch to die, but she was rescued by Wolfe, who promptly hunted down and killed the man. Helps Wolfe around his temporary shop and keeps an eye on his temper, which she sometimes exploits to start battles on two fronts. Kind of a crack shot with firearms.

Celine: Singer with elemental and summoning powers. Tags along with Wolfe mostly out of boredom, but sometimes finds lyrical inspiration along the way. Rather oblivious to danger.

If you're reading this, I'm sorry. My device is crashing WAY TOO MUCH!!! I SWEAR, I WILL DESTROY THIS PIECE OF CRAP!!!


I could be wrong, but I feel like you could get by with any character using this concept and it's mostly roleplaying. There's no class that really focuses on "protect this person" and gets stronger when they're missing that I'm aware of.

Perhaps leadership to have the girl as a cohort if you're high enough level, teamwork feats to benefit from her presence (but that puts her at risk which feels counter intuitive), and there's a Bastion of Light shield based paladin to keep her alive. You may want to ask the DM how they feel about off-alignment pallies.

There's mobility based monk on the other side, you can get some cool high range move around triggering against anything that moves and taking attacks of opportunity on them if you build right.

So monk/paladin if you can ignore the alignment issues would basically let you dance circles around the helpless girl in the middle, eating things that tried to approach her and getting bonuses to hit and extra AoO from her being nearby. That's as close as I can get to a gestalt build on this theme.


DANGIT!!!! STAHP CRASHING!!!

Ollie: Surrogate prince set to inherit the throne, able to augment his weapons with elemental energy and summon an Eidolon. Fears he won't live up to his adoptive father's legacy. While he doesn't travel with Wolfe, he trusts Wolfe's advice. Bit of a crowd pleaser.

You know what, I'm so done with my device now. I need to sleep now. I'll pick back up later with the guidelines I would have posted if THIS THING DIDN'T KEEP CRASHING!!!!


Alright, I'm back now. Here's my layout:

First sentence: Class clues.
Body: Loyalty clues.
Last sentence: Combat quirk.

Doing away with alignment, so using loyalties instead.

Open to Path of War Initiators, Spheres of Might Practicioners, and Spheres of Power Spherecasters. In fact I prefer Spheres of Power and Might to typical Pathfinder, though if you don't suggest a class or archetype that uses those rules, I won't necessarily add them myself. Sorry, Psionics still confused me.

There, I'm done. Please give me suggestionsfor loyalties and classes.


Never mind. Now I see all the post has been updated and altered and now makes at least a little sense. Let's get cracking.

Wolfe
There's a sphere casting class devoted to making your own equipment, the Armorist, so there's half the gestalt right there. The other side is probably gunslinger, you produce the gun you need for the occasion and use it well. The bolt ace archetype gives you a non-gun option if you prefer it.

Cate
Spheres again, love the incanter for massively OP stacking of a million conjuration effects on a single big creature. You can alter to suit with a small army of lesser minions, and you have enough spare talents to throw one or two away on non-altered basic cute little pets for her to play with. The other side, again gunslinger would be fitting but for her I feel a lot of the features are wasted there. Instead let's go with a sphere Magus build, using feats to get the gun and allowing her to use a few spare talents to do neat things with it by firing touch spells through a conductive pistol.

Liz
Liz makes a hard build, being fully pacifist. Except, she's not... No weapons, no magical offense, I see a Kundalini Monk on one side, slow to anger but ramping up into a horrifying Tifa-like beast once you've started ticking her off. The other side can be any healer build you want, but I'd say a fun one would be a hospitaler paladin to gain good healing and some nerf control while also gaining smite evil to drop onto her fists. It's a very MAD build needing dex, charisma, wisdom, and intelligence but if you optimize for a balanced build and accept not being OP most of the time, you'll have massive spikes in power when needed and a lot of reason not to be in a fight you don't have to be in.

Celine
Elemental Ally druid and sphere druid sadly both alter wild shape, which means unless you want to bend the rules for archetypes (and to be fair this isn't a horribly overpowered place to do so) you'll have to pick one. If you have to pick, I'd go Sphere. Next up tag sphere or normal bard (I wouldn't do sphere bard if you're doing normal druid and similar the other way, unless you want to immediately open up Bokor on one side to inflate power hard).

Ollie
I don't know of any class that specifically uses nobility as a feature. That said, sphere Magus does the whole applying powers to your weapon and you can also do armorist to gain equipment for free. The gold advantage here should be enough to look royal, and fluffing the armor as very ostentatious will fit well with his crowd pleasing nature. I dislike that I've used Magus and Armorist both in two builds, but they'll feel pretty different since this guy inherited his equipment from being royal and uses the Magus side more than Cate does. Very different ways to use the two classes here, and different gestalt combos with them, so I think he'll avoid looking samey.

I know they're basic ideas, but for a phone at work I think that's the best I can do to give you some concepts that might fit.


Wolfe's a mechanic, right? I think that Technician would be a better fit than Gunslinger for him. Go for the Combat Gunner tradition and focus on the Sniper and Barrage Spheres.

If you go with chakras and Paladin for Liz, you should take at least the Vows of Peace, Poverty, and Truth to increase your ki pool.


As for loyalties, Wolfe would definitely have a loyalty to Cate first, followed by technological advancement and then something else.


Bump.


I could use more suggestions for loyalties.

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