Roleplay suggestions for Deadsun Campaign


Advice


The players have just finished book two and going into book three. They maybe heading back to absolmn station to resupply/refitted weapons and gear. I wanted to have the downside kings/astral extraction play a role in causing the player a little trouble. The during the first book the players choose to leveled the nightclub serving as the base of operation for the downside kings in the process eliminating their leadership and a large majority of their membership. . with the starfinder group. The group also went against astral extraction company returning the vessel and the drift rock to the hardscabble collective. This is roleplay gold right here I was thinking if I were this gang(which I am) I would framed them for a crime they didn't commit (as the gang), or sue them for lost of profits (as the company). Story wise during the revelations on the drift rock would have been enough to out their identities and affiliations. Give me sum good juicy puzzles that these groups can throw at the players that only good role play can solve.

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