Jaei's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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The players have just finished book two and going into book three. They maybe heading back to absolmn station to resupply/refitted weapons and gear. I wanted to have the downside kings/astral extraction play a role in causing the player a little trouble. The during the first book the players choose to leveled the nightclub serving as the base of operation for the downside kings in the process eliminating their leadership and a large majority of their membership. . with the starfinder group. The group also went against astral extraction company returning the vessel and the drift rock to the hardscabble collective. This is roleplay gold right here I was thinking if I were this gang(which I am) I would framed them for a crime they didn't commit (as the gang), or sue them for lost of profits (as the company). Story wise during the revelations on the drift rock would have been enough to out their identities and affiliations. Give me sum good juicy puzzles that these groups can throw at the players that only good role play can solve.


The players have just finished book two and going into book three. They maybe heading back to absolmn station to resupply/refitted weapons and gear. I wanted to have the downside kings/astral extraction play a role in causing the player a little trouble. The during the first book the players choose to leveled the nightclub serving as the base of operation for the downside kings in the process eliminating their leadership and a large majority of their membership. . with the starfinder group. The group also went against astral extraction company returning the vessel and the drift rock to the hardscabble collective. This is roleplay gold right here I was thinking if I were this gang(which I am) I would framed them for a crime they didn't commit (as the gang), or sue them for lost of profits (as the company). Story wise during the revelations on the drift rock would have been enough to out their identities and affiliations. Give me sum good juicy puzzles that these groups can throw at the players that only good role play can solve.


Meirril wrote:

Get a single gun to use, not two pistols. You want to burn limited resources each fight to raise the damage from bullets. Preferably you'd burn 1 spell and 1 arcane point to give yourself a bunch of 1d6 elemental attributes that stack up to something big. Like flame, shock and frost. If you have two pistols that means double the resources spent for 1 extra shot at -2 to every one of your attacks. Also it would take you 4 swift actions instead of the 2 you use for 1 weapon.

Also a musket or riffle will have a better range increment and base damage. That is a win all the way around.

Using two pistols would allow you taking really cash in those extra d6's from flaming, etc from arcane pool and spell slots. At base minimum with two pistols (5d8+30) a round add flaming to both weapons you have (5d8+5d6+30) 1st level spellslot & 1 arcane point would last you 1min of combat. That doesn't factor in spike damage from spells like scorching ray (8d6[SR]+5d6[AG/AP] +5d8+30)=98dpr. Where as with a rifle base minimum is (3d10+18) with one point from Arcane Pool and 1st level spell slot your at (3d10+3d6+18) and spike at (8d6[SR]+3d6[AG/AP]+3d10+18)=73dpr

Meirril wrote:


You really don't need int for this build. Seriously bring it down to 14 (and get a headband later) and use the extra points to bring up your strength to 10 and con as high as you can. You'll need some strength for armor and the con is self evident, right?

your right about INT, I intend for the the build to be some mix between hand and close range gun kata user (within 20ft) to take advatage of PBS and attacking touch AC. Staying withing 30 and 20 feet is really dangerous so i wanted options to mitigate the risk some. Thats why I took the gunfu like feats: empty quiver style, stabbing shot, empty quiver flexibility, empty quiver flurry show that way you could shot, pistol whip and push people away from you all a part of your full round attack action. Dasrak is right I sacrafice 5th level spells if i went full spell slinger, 4th level spells if I went full eldritch archer. I also risk OVERLOAD from spellslinger arcane gun however I get access to cone, ray, and line spells 15 levels earlier.

Meirril wrote:


Also ditch those gloves. Pick up one more level of fighter and Hands of Dueling. That is an extra +3 to hit and damage with weapon training 1 +2 for gloves.

Good advice, I orginally took the gloves of storing to help load special ammunition if needed however weapon training and gloves of dueling will be consist damage.

Meirril wrote:


Also plan on picking up a way to double your crit range. You'll be shooting so much it will add up.

I thought about taking Improved Critical at later levels


Dasrak wrote:
Jaei wrote:
Shadowshooting enchantment on the weapon should take care of reloading

Your inventory contains 200 enchanted bullets of some description, so I'm presuming you do intend on using standard reloading actions at least fairly regularly. Is that ammunition a mistake, or are you using it in some weird way that doesn't require you to actually reload?

There are fire/lighting/acid, bullets adamantine, silver, pitted for dealing with different types of resistances. Using reloading hands spell to load one bullet a turn if needed.


Dasrak wrote:

I'd also point out that you have no way of reloading the firearm held in the same hand as your glove of storing, which is a problem.

Shadowshooting enchantment on the weapon should take care of reloading


I'm making a gun mage and trying for out different attack patterns for the character so far I got.
Fire guns, as full attack.
Sacrifice any level spell and get +spell level enchantment, or giving defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, thundering. vicious or wounding for spell level/per min
Expand 1 point and get +2 enchantment, or flaming, flaming burst, frost, icy burst,distance,nimble shot, returning,shock, shocking burst, or speed
cast a spell. While doing so, if the spell is a ranged touch, cone, line, or ray spell, fire it through the firearm which applies the gun's enhancement bonus to the spell's attack roll or to its DC but your gun can explode on you.
Also if the spell is ranged touch , you may choose to fire it through spellstrike. Doing so allows you to make a normal attack with your firearm applying firearm damage, but also applying the effects of the spell if it hits. It is probably possible to combine these two methods, but with the risk that you gun can explode.
Using spell combat. Doing a full-round action, allows you to cast a spell as well as make a normal attack with your gun.
I think there might be a way to full round attack and while still casting a spell
Have I missed any synergies, rotations or tactics.
Male Human Spellslinger 1/Trench Fighter 4/Eldritch Archer 5
Init +7; Senses constant deathwatcher; Perception +12
Defense
AC 19, touch 15, flat-footed 14 (5 Dex,4 armor)
hp 54;
Fort 8, Ref 7, Will 9
Offense
Spd 30ft.
Melee B +12/12/10/7/5 (1d6+6)
Ranged P +2/12/10/7/5 (1d8+6)
Special Attacks Arcane Gun, Mage Bullet, Ranged Spell Combat, Ranged Spell Strike
Spells Prepared
2nd—Acid Arrow, Scroching Ray, Flurry Snowballs
1st—Snowball, Mudball, Burning Hands, Mage Armor, Blur, Windy Escape
Prohibited Schools necromancy, divination, abjuration, enchantment
Tactics
Before Combat Mage Armor.
During Combat ?.
Statistics
Str 7, Dex 20, Con 10, Int 22, Wis 14, Cha 14
Base Atk +7/2; CMB +6; CMD 21
Feats Precise Shot, Point Blank Shot, Weapon Focus(Pistol), Empty Quiver Style, Two Weapon Fighting, Rapid Shot, Stabbing Shot, Empty Quiver Flexibility, Improved Two Weapon Fighting, Empty Quiver Flurry
Gear X2 Shadowshooting Reliable Pistol; Headband of Vast Int, Deathwatch eyes, Endless bandolier Gloves of Storing, 200 enchanted bullets
Special Abilities
Spell Recall(Su)
Ranged Spell Strike(Su)
Ranged Spell Combat(Ex)
Arcane Gun(Su)
Mage Bullets(Su)
Arcane Pool(Su)
Ranged Weapon Bond(Ex)
Arcane Accuracy(Su)